Didn't use it in CC but it seemed effective at picking off squishier jobs that get separated. At least, in Bronze.

In Frontline it struggles for the reasons already mentioned. When the meta is DRK deathballs and endless stuns, a job that has to leap in, maintain 30s buffs, and weave like crazy doesn't perform as well as the harder-hitting non-weaving ranged jobs. And using Slither to buff Uncoiled Fury is awkward.

Snake Scales is especially weird since you need to take enough damage to pop it, but that typically won't happen if you're deathballing. It looks more like something GNB should have. Also, it uses the same sound effect as the shuriken warp from FFXV (LOL).

It's the only job to not even get a different name for its PvP LB, but perhaps that'll change too. Of course, that's still 4 months where it doesn't really function well as a job.