The new card changes are horrible, coming from casual roulette content.

It’s clunky having the 3 different card effects and being on a 2 min rotation makes them unreliable for use. If they want to have Astral/Umbral phases in AST, please have some indicator other than Blue/Purple Gauge (which can be annoying to distinguish), something similar to BLM Fire/Ice phase just to make it more obvious which card set we have.

Play 1 goes to the DPS. Play 2 and 3 i just toss on the tank. The damage reduction/heal action and shield/regen are not enough for tossing on a healer/DPS to help them. If they need healing, that’s the point of Essential Dignity.

I don’t understand this. Tanks have the least issues of dying and AST never struggled to heal tanks in W2W pulls. Why do I need MORE tank cooldowns?

Also, AST is SO much more boring. Having Draw and Play (with the occasional Redraw for Astrodyne) was at least something engaging to think about.

I always get my healers to max level first because I enjoy the healing role, but I will leave AST at 90 because it’s not fun. Very disappointed.