Quote Originally Posted by Tint View Post
You just can't give hundreds of fish a meaningful purpose.

The purpose of the useless fish is to be a gameplay element anyway. If you were always winning at the gamble machine where would be the fun in it?
Years ago I suggested adding some craftable items as desynth for each level range that would be used by CUL/ALC (mainly) like fish meat (filet/steak/paste/etc) byproducts (bones/scales/liver/etc). that way, no need for thousands use, just a few recipes every 10 levels