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  1. #1
    Player
    Roguewaves's Avatar
    Join Date
    Oct 2015
    Posts
    9
    Character
    Tristan Death
    World
    Brynhildr
    Main Class
    Reaper Lv 92
    Quote Originally Posted by Vandi View Post
    Since the golden age of 2-3.0, it feels like the dev’s have gone out their way to water pvp down. Why? Perhaps to make it easier for the typical casual to have a chance at enjoying it. Alright. Sure. This basically penalizes any individual who sat down, took the time to learn their job, and became ferocious with it. Nope, can’t have that kind of output in pvp aaany more. So let’s do all we can to scale it down.
    I find it funny you start off your logic with the following but then complain that RPR, PLD, DNC, & BRD don't have enough carry potential. I know you said you're specifically referring to casuals and not vets but there's no way of making changes just for casuals without affecting the rest of the player base.

    This is just like the PVE discussion. You're basically arguing for homogenization. What makes those 4 jobs you listed fun, in the context of FFXIV's most basic iteration of PVP yet, is that they require a little more testing out to master it. It's impressive seeing a RPR, BRD or PLD be top dmg in CC (DNCs have no problem). In crystal CC matches PLD & BRD are favorites.

    Some people like choosing "underrated jobs" to master and by making them all easy to pick up for casuals (which I'd argue they already are = BRD is the go-to for new pvp players) you'd be removing this.
    (0)

  2. #2
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Roguewaves View Post
    I find it funny you start off your logic with the following but then complain that RPR, PLD, DNC, & BRD don't have enough carry potential. I know you said you're specifically referring to casuals and not vets but there's no way of making changes just for casuals without affecting the rest of the player base.
    My above statement was ment to show that carry potential was removed, so that each job now HAS to pull its weight. Compared to the 1-shot burst potential of 2-3.0, individual jobs (save for mch/mnk clean lbs) have no where NEAR the killspeed they previously had. So when you get stuck with jobs that by DEFAULT already have low outputs vs other jobs, in the hands of a casual, in a typical casual match (which is ALL I’m discussing here, NOT ranked matches), 9/10 times it’s a death sentence. And as of late PcT needs to be added to the list. When I see a combination of these jobs (dnc, brd, pct etc) on one team, vs something like Sam, drg, smn on the other, I pretty much know I’m dead out the gate because of the typically low output from these. Does it happen ALL the time? No. But when you play a billion matches a week…you start to see patterns.
    (0)
    ‘He who has no expectations will never be disappointed.’

  3. #3
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    it's just a casual match? gg go next
    (0)

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