With respect, I’m curious to know what your priorities are in a typical team in CC, seeing as dmg doesn’t seem to be at the top of that list. Not judging. Everyone has their own style.
Far as I’m concerned, when considering any given job, there is NOTHING more important in pvp than kill potential. Killing an opponent. . .trumps every other action. It beats a 4 second stun. It beats a team mate heal. It beats 3 second silence. Why? Because when a target is lying unconscious on the ground, it contributes NOTHING to the team, so jobs that can effectively induce this state are x10 more valuable than ones that. . .support.
The current brd. . .supports. It holds the team’s beer. Even when the team isn’t thirsty. Outside of bind and silence, defensively, it is THE most vulnerable, naked job on the team. “Help meee. . .”
Mch. Kills stuff. Blows it away. From across the map. Then drinks the beer brd was holding for it. Solo target, it stands its ground VERY well defensively with its probe/bio, which doubles over as very offensive on crystal point.
That’s why we’re comparing brd with mch. One job murders stuff. The other shines its shoes. Supportively. Perhaps you find said support more tactical. That’s fine. I’ll quietly take the murder.
To clarify the point, in the hands of a casual player, based exclusively on personal experience, it all feels something like this:
Brd < Mch, Whm
Pld < Gnb, Drk
Dnc< Blm, Smn
For the categories they’re engineered to utilize, entering dmg/kill potential into the equation, other jobs COMMONLY. . .just do it better. NO, that is NOT always the case, but 8/10 times in the everyday match with casual players, not vets, that’s what I see. Perhaps your experience greatly differs. Like I said, I have no clue what your priorities are if damage potential isn’t at the absolute top of that list.