Quote Originally Posted by Nothv13 View Post
The only time that ability icons might make a difference is is you care heavily about hitting the positional correctly.
Also unless you're red-green color blind, the game helps you out here too. It's only the third move in the combos that have a positional requirement, and when they change for the third skill, the icons turn red if you need to do a rear positional and green if it's flank. This only applies to the base combos and not the other moves that have requirements, but it's still a visual queue I found that helped me get it right.

Though to the original point, I do kind of agree that it seems like there's no real reason to have the job have 8 skills in its base combo if they're going to just be condensed into 2 buttons. Feels a lot like the devs going for "look how flashy this is" while having very little input from the player to get you there.