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  1. #1
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    When both light up it just means either both are available or both have had the buff fall off. From my understanding prioritize the attack buff skill before the haste skill. What has helped a bit for min/maxing is also kind of splitting them between left and right to match the job gauge. However, that takes wading through the atrocious ability window to figure out. With the left/right dynamic set you can then just know which is what buff or what position by relating to left or right, rather than the ability icon. I struggle with ability icons on every class, so I've had to develop hotbar setups that rely on position rather icons for skill identification.
    (5)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I think you might need to learn how the Viper Sight gauge works.

    Starting with the basics, looking at the 'inner' colour, nothing lit up means it is the first step of the combo, with the orange lit up, that is the second step of the comb, and also where your buffs are, once it is lit up with orange and blue, that is then your last step of the combo, or your finishers.

    Onto the glow on the outside. No glow means it is the first step of the combo, so easy enough. Second step, if you have no final combo buffs up, then both sides will light up red. It doesn't matter which one you use here as no finishers are getting buffed. If one side lights up red, then that is the one you want to use to get to your buffed finisher.

    On the last step, again, if both sides light up blue, then it doesn't matter what you do. However, if one side lights up blue, that is your buffed finisher and it should be the one you use. As for knowing which ones are flank and which ones are rear, there are a few ways to tell. First, all flank combos come off of the damage buff and all rear combos come off of the speed buff, so knowing which one you used helps in that regard. The next is looking at the colours. The combo ender buff will either be mostly green or mostly red. All green buffs are flank and all red buffs are rear, these also coincide with the actual hotbar icons as well. The last is just having to keep track. They will always alternate between flank and rear.

    With all this knowledge, you could, in theory, perform the entire basic Viper rotation only looking at the Viper Sight gauge.

    I could take it a step further and claim you could play the entire single target rotation by only being able to see 3 icons. Dreadwinder, Serpent's Ire and another just to see the GCD rolling. Everything you need to perform Viper is in that gauge.
    (2)

  3. #3
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    Separating the buttons would make it a nightmare to play. The basic combo is actually extremely static like dragoon. The only real choice you get is the first 3 buttons you press. After that the whole rotation is 12 gcds before it loops back. Because of the way the finisher buffs works. It buffs in a sequence with alternating positionals, which is also why your second button alternates. So the sequence for your 3rd button is this. 2 , 1 , 1 , 2. Now add the alternating 2nd button, 2 - 2, 1 - 1, 2 - 1, 1 - 2. Now we add the 1st button and your full 12 gcd rotation looks like this. 2 - 2 - 2, 1 - 1 - 1, 1 - 2 - 1, 1 - 1 -2.
    (0)
    Last edited by PK_THUNER; 07-03-2024 at 12:28 PM.

  4. #4
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    for me viper basically dancer but faster, melee, and more organized, once you play long enough you can tell which button will be highlighted unlike dancer which is RNG

    my difficulty in viper now is still not used with the positional attack (flank and rear) because the class animation blink him left and right sometimes it mess up my position

    i just ignored it throughout casual play since its not really a biggy, should be getting used to it after a while in the future
    (1)

  5. #5
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Soooo, am I losing DPS by alternating starters and then just going where the glowy boarder guides?
    I gathered that all the red finishers are rear positionals, while all the green ones are flank.
    (0)

  6. #6
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Big-Isaac View Post
    Soooo, am I losing DPS by alternating starters and then just going where the glowy boarder guides?
    I gathered that all the red finishers are rear positionals, while all the green ones are flank.
    Yep reds are rear, green is flank. I personally prefer using Dreadwinder and Swiftskin's Coil and Hunter's Coil to jumpstart the buffs and debuffs. As once you have swiftskin and hunter buffs up, they are easy to keep up when doing your basic combos.

    When doing your basic combos, your 1-2-3, I would recommend only using Steel Fang if your in a position where your hunter and swiftskin buffs and the enemy's noxious gnash debuff are at fairly long timers. As Steel Fang's only benefit is its 200 potency vs Dread Fang's 140, that it is just raw damage and no other benefit. Dread Fang is your basic method of refreshing the enemy's damage taken debuff.
    (0)

  7. #7
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Big-Isaac View Post
    Soooo, am I losing DPS by alternating starters
    You don't need to refresh the damage debuff that often and the starter that doesn't do this deals more damage.
    (1)

  8. #8
    Player
    KingNirada's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Zinnia Riselta
    World
    Malboro
    Main Class
    Sage Lv 84
    Viper is fine, it hasn't even been a week and there's nothing on the job that a little commitment and time on your end wont solve. And if it can't be solved, that's fine too, not every job needs to be for everyone.
    (3)

  9. #9
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    137
    Character
    Bucky Buns
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Its only been a week. I don't think there is accessibility issues (barring perhaps colorblindness, but there are ways around that). I think some people just haven't sat down and taken the time. I don't claim ninja has accessibility issues just because I don't understand it. I know I haven't taken the time to learn it.
    It's as simple as following the glowing lines. Honestly in base content, even if you aren't doing it optimally, you're fine. Most people aren't doing their jobs optimally in base content.
    (2)

  10. #10
    Player
    contresixtes's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Wyra Mewrilah
    World
    Kraken
    Main Class
    Viper Lv 100
    Not being able to read your tooltips is NOT an accessibility issue-- an accessibility issue would be, for example, that they're using red and green to mark which buttons are the positionals and that's the most common form of colorblindness. Hope that helps!
    (3)

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