That’s why I still play Guild Wars 2. Their “fate” system is fun because the combat and open world is fun. Exploring the world is a treat. NPCs are voiced even though by the same voice actors it’s still perfect. Each map has limitless exploration and achievements to find. All events or fates paint a story on the map. The story in Guild Wars 2 doesn’t waste your time. I can’t count how many times I’ve replayed the main story and expansions.
FF14 wastes your time by with its bare bones world. Its strengths are in boss fight and dungeons. They got fates right in Bozjan Southern Front why don’t they take time to implement that into the base game? I’d rather have 2 maps in an expansion if they were filled with the way GW2 filled it’s maps.