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  1. #1
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    234
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    When talking with friends about MSQ, we've identified multiple problem:
    • Pointless padding that could be replaced with something much more interesting
    • Hildibrand writing spilled onto the MSQ, annoying jokes
    • Lacks of diverse activities, fetch quest, trailing a NPC, spot something
    • Wuk Lamat has good point but is sometimes written as a dumb, joyful shonen protagonist
    Rolequest also have too much of Hildibrand writing, I get people asked for more Hildibrand but not to be included in the MSQ.
    Also, the conflict that would "split" the scions? Just a meaningless interaction.
    It works in Hildibrand imo because those quests make the protagonists and antagonists both ridiculous with the WoL in the middle. The role quests only have absurd antagonists with everyone else (for the most part) serious, and that just makes them pathetic instead of funny.
    (1)

  2. #2
    Player
    Neft's Avatar
    Join Date
    Dec 2024
    Posts
    9
    Character
    Xowi Selta
    World
    Jenova
    Main Class
    Paladin Lv 100
    ill say this.

    with everything seemingly planned out FAR in advance, they could honestly do better with quest design and possibly even more, even area design in some cases could be better, like yes the area looks nice, but traveling through some of them is just an arduous annoying pain without flying, some maps i found myself hating just because of random cliffs i couldn't jump off because of invisible walls for really no reason?

    like why would it matter if i jumped down from many fires to dock poga - it wouldn't, it shouldn't its an open world MMO.

    but it does and is treated basically as two maps in one because of this divide even though you need currents and quests across both parts to get flying.

    WoW does the same thing with some areas - some areas are really really nice to travel on the ground such as shaaloni where as others just feel like a pain.

    but with this the devs also find issues where "all of our maps are just fields" which while theres tons of variations of fields and designs to do to keep things unique and interesting topography is added.

    basically what im saying is for the devs even if they do have time and resources their likely taking the safe road to appease a majority of the playerbase, while still finding areas and ways to make the game enjoyable or fresh.

    so yea corners get cut occasionally due to deadlines, old things get thrown in and re-used to save time.

    but would you rather them experiment and try a new system every expansion which might cause FAR more dislike than necessary or keep to the same road thats been enjoyable.

    just try to think of why you play XIV, what makes XIV enjoyable for you?

    as for DTs writing - honestly some parts could have been better with a bit of a re-worded scene or something else entirely, i also found it a bit jarring going from primitive tech to sci-fi, seeing halo spartans pop in and start murking people was a little what the heck for me.
    (2)