Mini-games ok, if they are done well for modern standards, but not TT type mini-games. Keep relative control of the WoL. Like new types of quest gameplay. Yes to more overworld experiences with control of your character, but the story also needs to be cut down. More showing, and far less telling.

Playing through DT there were multiple times I went 2+ hours from cutscene to cutscene, walking around an area clicking on 3-6 NPCs and having no meaningful player engagement. So many redundant cutscenes of 4-8 people standing around in a circle narrating to each other, with a camera angle just above the group but at a slight angle. You know what I'm talking about. These "cutscenes" need to go. Like right now. Things often either already said, or implied. Cutscenes that could have been far shorter with NPC text and didn't need to completely remove me from the game. There were multiple amazing cutscenes in DT so I know the team has the talent, but unfortunately they were few and far between compared to the rest of the it. I don't expect to have more of these cutscenes and they should remain as these major impressive story moments, but the rest of the clutter needs to be seriously pruned down.

I know people love this game for the story, but the time and energy spent on the MSQ has ballooned to ridiculous proportions. It hasn't made DT a better game for it. Sometimes less is more.