Many of us are currently very busy with opinions regarding character models, but I would like to begin discussion on another aspect of the graphics update. This relates to how the world now looks.
In my very limited time exploring the newly updated world, I have began to notice that previous areas do not carry the same essence as before. Prior to the release of 7.0, I had already began to worry about this. I first began to worry when Il Mheg's new version was shown and it appeared notably saturated compared to the old version and then my worries were further grown during a previous PLL where the graphics update was previewed in The Lost City of Amdapor and the dungeon appeared visually pinker instead of blue. In Dawntrail with each new duty or room I revisit, I notice that areas do not feel the same.
Due to the graphics update, a lot of the lighting has changed and in some circumstances it looks like the original lighting that once brought identity to some places in the world is missing and is instead too neutral, too bright or too dark. In most places, it's not so bad, but some places (The Labyrinth of the Ancients and player housing for example) it's noticeable. Another aspect I can't help but repeatedly notice is also how dark the ground looks everywhere (Mare Lamentorum isn't a light grey anymore).
Now, I understand that of course lighting is going to change to an extent with a graphical overhaul but I feel that things like ambient lighting shouldn't end up removed during the process. The feeling of an environment is very reliant on the way that colour and lighting is portrayed and the lack thereof or overexposure can feel very strange. It can also be seen on the player character where in some places they will appear unaffected by lighting.
Another thing that I have noticed is how some textures look washed out or dirty now. The crystals in Mor Dhona are an example that come to mind. When comparing the two they do not look like the same texture so it appears to be delibrate. Likewise, the same washed out feeling with the new aetheryte texture, it used to look magical but now it feels plain.
I also feel like the reflectiveness of floors and the shine of the new metal textures is too strong and looks out of place compared to its surroundings. Some metals that were previously brass/bronze are now a shiny gold and I don't understand why that level of change was made. I'm not sure if this is an attempt at "realism" or not but in some cases it doesn't really suit the world.
I feel that the new lighting system could do with some adjustments, and would request that things could be more diverse as they were before.
I would also like to mention that I feel the new fog system doesn't suit certain areas and looks too thick. I think a graphics setting to control fog thickness would be a good idea.
Generally, I request to please consider modifying areas of the world to appear more closely to their original counterparts.
I apologise if I come across as very nit-picky, I admit that I do prefer the original game graphics much more than the updated version (I feel that a graphics "upgrade" is a very subjective matter) but I am willing to adjust to most of the world's changes.
I also apologise for the lack of screenshots as I forgot to prepare any to compare to Dawntrail (and anything that I could share is entirely covered in UI and character names).