Hello everyone,
I want to share my detailed feedback on the initial Main Scenario Quest (MSQ) experience in FFXIV: Dawntrail, focusing on gameplay, quest structure, player engagement, player freedom, and adherence to the adventure theme after leaving the city.
Feedback:
1. Pacing Concerns and Quest Structure:
- The initial 3-4 hours of Dawntrail involve a mandatory city tour and extensive lore dives before players are allowed to venture out. This structured approach contrasts with previous expansions where introductory content was more integrated into immediate gameplay and exploration. After leaving the city, each zone is divided into two sections, each requiring approximately 2-3 hours to complete. This linear progression restricts player exploration and spontaneity, detracting from the sense of embarking on a new adventure.
Purpose of Past City Tours in Previous Expansions:2. Combat and Interaction with Mobs:
- ARR: Introduced the Aethernet system crucial for navigating the realm.
- HW: Positioned players as fugitives in a closed country, necessitating familiarity with local dynamics.
- SB: City exploration followed immediately after a significant dungeon encounter.
- SnB: Highlighted the danger of venturing outside city walls and motivated to find out who had taken the Scions' souls.
- EW: Driven by the need to reveal long-held secrets to save the world.
- During the 4-6 hours spent in the first zones, opportunities for combat were sparse. There were only two instances where I encountered mobs to kill as part of quest objectives. This lack of combat opportunities is particularly frustrating for players trying out the two new jobs introduced in Dawntrail. It prevents them from utilizing and familiarizing themselves with their new abilities for an extended period, which is essential for enjoying gameplay.
3. Observation of Other Players:
- While progressing through quests, I observed other players engaging in combat with random mobs in the wild. While unsure if these were part of side quests or personal exploration, it was evident that these players were motivated by a desire to actively use their abilities and engage in gameplay. This contrasted with the structured MSQ progression that limits such organic engagement, highlighting a disconnect between player-driven exploration and the narrative-driven quest structure.