Picto is having an exploit removed and blm Is in need of buffs.
Picto is having an exploit removed and blm Is in need of buffs.
I think instead that the picto is fine where it is. It's the BLM that is significantly underperforming.
Lowering some potencies wouldn't "remove the quality of life" of another job nor does it have any bearing on the "unique identity" of the job. To be frank, you're being far too dynamic over changing say, an average DPS spread of 25,000 to 23,000. Literally nothing about how you play the job changes in this context. It's essentially no different than buffing every other job within the role.With all due respect to everyone's opinion in here people should be cautious of what they asking when it comes to class balance. Asking to nerf a job , just because their job underperformed is not the right way.If you are dissatisfied with your job ask to make it better not remove the quality of life kit of another job. Look what we managed so far with our qqing (smr/smn/ast/ninja/mnk/blm/ I.e.) and now viper is nerfed for what purpose exactly...we ask for unique identity and fun jobs to play from devs and when they give us pictomancer which is exactly that then we tell them to nerf it and it's op... I wish S.E. Just didn't read these forums honestly...
The issue is constantly buffing every job instead of nerfing a single outliner can cause power creeping issues. If all of Black Mage, Red Mage and Summoner are buffed to put them in line with Picto, you then need to buff all the Phys. Range who would now be languishing behind.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Melees/ Picto don't have raise? Nor the amount of support those jobs offer. Picto is as much of a support job as monk is. I swear people want every non melee job to be as useless as possible for no reason.
Smn and Rdm has rezs and have a whole lot more movement than Picto and BLM. That's why those two can't do DPS near melee. They are already auto picks in most parties since this community puts so much value in the able to rez doing prog and even clears. The reason Picto needs to at least stay near non sam/vrp melee DPS is that it will need to competite for the flex spot(4th DPS). I know a lot of y'all think ppl don't care about meta outside world first first and speed clears but that's not true. BLM for years had issues getting into parties bc everyone always wants a Rdm or smn for that rez even if the fight is on farm and ppl prefer running double melee over double caster. At the end of the day if Picto is nerfed to be at Rdm/smn numbers then the job will be dead and will rarely ever get a spot in parties. Sure I believe the job needs nerfs but it doesn't need a sledgehammer taken to it. If you want all the casters to do similar damage then remove the damn rez from smn and rdm and even the playing ground so any caster can have the caster spot in a party.
There is a reason though. Unless the dev team is willing to drastically raise basically half the jobs' DPS numbers, it's simply not feasible to keep Picto where it is. Buffing only BLM compounds the Caster disparity by making RDM/SMN literally only got for raise and nothing else. Even for only prog Savage, you'd go in with the expectation your RDM/SMN is immediately switching to Picto/BLM (if the latter is buffed) after an hour or two. The difference is massive enough that you'd be borderline griefing otherwise. Put bluntly, this discrepancy is worse than Abyssos, one of the worst balanced tiers in the game's history.
Alas, simply buffing all the Casters then puts the Phys Range in a position where even with the 1% party buff, they're not dealing enough damage to compensate. Thus, they also need a sizable enough buff where you aren't just running two melee/two casters.
Now don't get me wrong, I'm all for that having long hated the range tax nonsense. Unfortunately, the dev team is rather stubbornly clinging to it, which means Picto and BLM can't both be dealing melee level damage.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Rez is sompletely pointless when devs put constant 8 man body check in raids, also there are dps checks you know, taxing for res is almost pointless with endwalker design of the fights and we all can assume 8 man body checks wil remain in DTSmn and Rdm has rezs and have a whole lot more movement than Picto and BLM. That's why those two can't do DPS near melee. They are already auto picks in most parties since this community puts so much value in the able to rez doing prog and even clears. The reason Picto needs to at least stay near non sam/vrp melee DPS is that it will need to competite for the flex spot(4th DPS). I know a lot of y'all think ppl don't care about meta outside world first first and speed clears but that's not true. BLM for years had issues getting into parties bc everyone always wants a Rdm or smn for that rez even if the fight is on farm and ppl prefer running double melee over double caster. At the end of the day if Picto is nerfed to be at Rdm/smn numbers then the job will be dead and will rarely ever get a spot in parties. Sure I believe the job needs nerfs but it doesn't need a sledgehammer taken to it. If you want all the casters to do similar damage then remove the damn rez from smn and rdm and even the playing ground so any caster can have the caster spot in a party.
No i don't oppose body checks, but taxing classes because they cant use res anyway to pass them or spam res to prolong the inevitable wipe to enrage is kinda dumb.
Last edited by Stasya; 07-07-2024 at 03:14 AM.
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