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  1. #161
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Oh hey, that meme is back

    (3)
    Last edited by CKNovel; 07-25-2024 at 09:57 PM.

  2. #162
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    Oh hey, that meme is back
    Everyone knows lower level content is completely unbalanced. Like yea, it’s egregious, but that’s been the case since ShB (look at SMN at 70 lol) and really has no bearing on our discussion on level 100 balance.
    But pop off king/queen, I’m sure the 6k gold RDM parse is super relevant.
    (2)
    Last edited by Galvuu; 07-26-2024 at 12:28 AM.

  3. #163
    Player
    feffe's Avatar
    Join Date
    Apr 2019
    Posts
    22
    Character
    Fef Fe
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    PCT, VPR, RPR, SAM and MNK are fine. DRG and NIN need a slight tune up. BLM needs a big buff. That's it.

    Rezzers and prange are a whole other can of worms that don't have a clear cut answer of where they should land. But it's fine and expected that they should not be in the same range of values that the jobs mentioned above are.
    Regardless, we're bringing SMN and RDM to the first few fights and prange will always have a guaranteed spot. Rez is just too valuable to allow rezzers to hang out with the melees, BLM and PCT in terms of damage output. If you want them to be competitive with that group then rez needs to be removed from them first.
    (5)

  4. #164
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by feffe View Post
    PCT, VPR, RPR, SAM and MNK are fine. DRG and NIN need a slight tune up. BLM needs a big buff. That's it.

    Rezzers and prange are a whole other can of worms that don't have a clear cut answer of where they should land. But it's fine and expected that they should not be in the same range of values that the jobs mentioned above are.
    Regardless, we're bringing SMN and RDM to the first few fights and prange will always have a guaranteed spot. Rez is just too valuable to allow rezzers to hang out with the melees, BLM and PCT in terms of damage output. If you want them to be competitive with that group then rez needs to be removed from them first.
    /thread

    Phys ranged and SMN/RDM should have a smaller gap between them and the rest, but there should be one without a doubt.
    (3)

  5. #165
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by feffe View Post
    PCT, VPR, RPR, SAM and MNK are fine. DRG and NIN need a slight tune up. BLM needs a big buff. That's it.

    Rezzers and prange are a whole other can of worms that don't have a clear cut answer of where they should land. But it's fine and expected that they should not be in the same range of values that the jobs mentioned above are.
    Regardless, we're bringing SMN and RDM to the first few fights and prange will always have a guaranteed spot. Rez is just too valuable to allow rezzers to hang out with the melees, BLM and PCT in terms of damage output. If you want them to be competitive with that group then rez needs to be removed from them first.

    Yeah, but there is actually a huge gap in DPS, and the rez doesn't justify such a difference in DPS, no matter how useful it is.
    (2)

  6. #166
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think to balance the rezz issue they should allow SMN and RDM to have stances that disable their rezzes in exchange for more potency (either just “black magic stance; disallows the use of verraise and vercure. Potency of all spells and weapon skills increases by 10%” or otherwise “black magic stance; converts verraise to verultima and vercure to verglare”

    This way SMN and RDM could be pushed to around NIN level if their raise it turned off (SMN would need more casts though)

    Then phys ranged I would either just give them back walking casts, for example DNC feels like it’s dances should disallow you from running or walking at normal speed, the hypercharge window and any proc of refulgent arrow could be similar. Or otherwise give them distance positionals, for example heartbreak shot or could have to be short distance, but sidewinder prefers medium distance, you could even add in something like DNC’s dances having drop off damage by distance

    If you did that then phys ranged would actually be able to justify high melee spots if they did had high complexity (like BRD)
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #167
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ShadowNyx3 View Post
    Sounds like a problem for the players to solve, not the developers.
    it only concerns a small proportion of the playerbase + you can still run rdm for m1s-m3s and pct for m4s with double melee

    but another issue is if they are way more melee player than casters, it's a problem if the optimal comp si double caster + single melee
    (0)

  8. #168
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by remiff View Post
    Yeah, but there is actually a huge gap in DPS, and the rez doesn't justify such a difference in DPS, no matter how useful it is.
    it justifies the gap, even with 5K less dps, I prefer to prog with a rdm than with a pct/blm
    (0)

  9. #169
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    it only concerns a small proportion of the playerbase + you can still run rdm for m1s-m3s and pct for m4s with double melee

    but another issue is if they are way more melee player than casters, it's a problem if the optimal comp si double caster + single melee
    Except there is nothing about PCT that is going to enforce a double caster comp I have no idea where you guys are getting this idea

    PCT is only ahead above 95 and even at max the amount it does above the 2nd job doesn’t justify hard locking a spot to it

    All PCT’s current damage position does is open the 4th slot to a caster as long as that caster is either PCT or BLM (once it get buffed), that doesn’t change that the 4th slot can also just as easily be filled with a melee. Melee will still be prioritised for that slot in comps that prefer safety as melee have more health so the tanks only need to protect one caster, and melees damage profile is more consistent than the damage casters

    There is no creation of a preferred double caster comp it’s just becoming a soft option
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #170
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think to balance the rezz issue they should allow SMN and RDM to have stances that disable their rezzes in exchange for more potency (either just “black magic stance; disallows the use of verraise and vercure. Potency of all spells and weapon skills increases by 10%” or otherwise “black magic stance; converts verraise to verultima and vercure to verglare”

    This way SMN and RDM could be pushed to around NIN level if their raise it turned off (SMN would need more casts though)

    Then phys ranged I would either just give them back walking casts, for example DNC feels like it’s dances should disallow you from running or walking at normal speed, the hypercharge window and any proc of refulgent arrow could be similar. Or otherwise give them distance positionals, for example heartbreak shot or could have to be short distance, but sidewinder prefers medium distance, you could even add in something like DNC’s dances having drop off damage by distance

    If you did that then phys ranged would actually be able to justify high melee spots if they did had high complexity (like BRD)
    Here's a few possible solutions:
    Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
    Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
    Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.

    On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.

    Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
    (0)

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