Oh hey, that meme is back
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Oh hey, that meme is back
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Last edited by CKNovel; 07-25-2024 at 09:57 PM.
Everyone knows lower level content is completely unbalanced. Like yea, it’s egregious, but that’s been the case since ShB (look at SMN at 70 lol) and really has no bearing on our discussion on level 100 balance.
But pop off king/queen, I’m sure the 6k gold RDM parse is super relevant.
Last edited by Galvuu; 07-26-2024 at 12:28 AM.
PCT, VPR, RPR, SAM and MNK are fine. DRG and NIN need a slight tune up. BLM needs a big buff. That's it.
Rezzers and prange are a whole other can of worms that don't have a clear cut answer of where they should land. But it's fine and expected that they should not be in the same range of values that the jobs mentioned above are.
Regardless, we're bringing SMN and RDM to the first few fights and prange will always have a guaranteed spot. Rez is just too valuable to allow rezzers to hang out with the melees, BLM and PCT in terms of damage output. If you want them to be competitive with that group then rez needs to be removed from them first.
/threadPCT, VPR, RPR, SAM and MNK are fine. DRG and NIN need a slight tune up. BLM needs a big buff. That's it.
Rezzers and prange are a whole other can of worms that don't have a clear cut answer of where they should land. But it's fine and expected that they should not be in the same range of values that the jobs mentioned above are.
Regardless, we're bringing SMN and RDM to the first few fights and prange will always have a guaranteed spot. Rez is just too valuable to allow rezzers to hang out with the melees, BLM and PCT in terms of damage output. If you want them to be competitive with that group then rez needs to be removed from them first.
Phys ranged and SMN/RDM should have a smaller gap between them and the rest, but there should be one without a doubt.
PCT, VPR, RPR, SAM and MNK are fine. DRG and NIN need a slight tune up. BLM needs a big buff. That's it.
Rezzers and prange are a whole other can of worms that don't have a clear cut answer of where they should land. But it's fine and expected that they should not be in the same range of values that the jobs mentioned above are.
Regardless, we're bringing SMN and RDM to the first few fights and prange will always have a guaranteed spot. Rez is just too valuable to allow rezzers to hang out with the melees, BLM and PCT in terms of damage output. If you want them to be competitive with that group then rez needs to be removed from them first.
Yeah, but there is actually a huge gap in DPS, and the rez doesn't justify such a difference in DPS, no matter how useful it is.
I think to balance the rezz issue they should allow SMN and RDM to have stances that disable their rezzes in exchange for more potency (either just “black magic stance; disallows the use of verraise and vercure. Potency of all spells and weapon skills increases by 10%” or otherwise “black magic stance; converts verraise to verultima and vercure to verglare”
This way SMN and RDM could be pushed to around NIN level if their raise it turned off (SMN would need more casts though)
Then phys ranged I would either just give them back walking casts, for example DNC feels like it’s dances should disallow you from running or walking at normal speed, the hypercharge window and any proc of refulgent arrow could be similar. Or otherwise give them distance positionals, for example heartbreak shot or could have to be short distance, but sidewinder prefers medium distance, you could even add in something like DNC’s dances having drop off damage by distance
If you did that then phys ranged would actually be able to justify high melee spots if they did had high complexity (like BRD)
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
it only concerns a small proportion of the playerbase + you can still run rdm for m1s-m3s and pct for m4s with double melee
but another issue is if they are way more melee player than casters, it's a problem if the optimal comp si double caster + single melee
Except there is nothing about PCT that is going to enforce a double caster comp I have no idea where you guys are getting this idea
PCT is only ahead above 95 and even at max the amount it does above the 2nd job doesn’t justify hard locking a spot to it
All PCT’s current damage position does is open the 4th slot to a caster as long as that caster is either PCT or BLM (once it get buffed), that doesn’t change that the 4th slot can also just as easily be filled with a melee. Melee will still be prioritised for that slot in comps that prefer safety as melee have more health so the tanks only need to protect one caster, and melees damage profile is more consistent than the damage casters
There is no creation of a preferred double caster comp it’s just becoming a soft option
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Here's a few possible solutions:I think to balance the rezz issue they should allow SMN and RDM to have stances that disable their rezzes in exchange for more potency (either just “black magic stance; disallows the use of verraise and vercure. Potency of all spells and weapon skills increases by 10%” or otherwise “black magic stance; converts verraise to verultima and vercure to verglare”
This way SMN and RDM could be pushed to around NIN level if their raise it turned off (SMN would need more casts though)
Then phys ranged I would either just give them back walking casts, for example DNC feels like it’s dances should disallow you from running or walking at normal speed, the hypercharge window and any proc of refulgent arrow could be similar. Or otherwise give them distance positionals, for example heartbreak shot or could have to be short distance, but sidewinder prefers medium distance, you could even add in something like DNC’s dances having drop off damage by distance
If you did that then phys ranged would actually be able to justify high melee spots if they did had high complexity (like BRD)
Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.
On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.
Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
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