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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Because you typed a whole lot of nonsense trying to refute an argument I didn't even make. All while conveniently ignoring Casters can disengage from the boss entirely which is a luxury melee don't have. Now if this were Endwalker, we could argue the absurdity of melee uptime. There's a reason the enormous hit boxes were criticised, and ultimately reverted.

    Even your M3 example is flawed because you're basing it around normal mode. No one is going to place puddles like that in Savage regularly because it will almost assuredly lead to damage downs or kill people, including the melee themselves, to future mechanic. A prime example of that being E3 where the chaos of headless chicken normal mode didn't extend to Savage. If you do get players that drop puddles randomly and refuse to make adjustments, well... kick them. They're bad. Balancing should never be decided on bad player performance. Regardless, you mention Swiftcast but fail to acknowledge Holy in White, which is your mobility option at only a .6% damage loss. So even in the worst case scenario, you're losing less than a melee forced out of range.

    No, you just continue to make strawmen when you don't like an argument. I never once said Casters can "run around free no biggie." What I said, is they can disengage from the boss and stay along the wall. Which is often significantly easier barring some exceptions. You also assume I'm a melee player just because I'm critical of Picto being overtuned.
    The absurdity is that you live in lala-land where you think only melee jobs are challenged for uptime, and the non-SMN casters are not- by consistently highlighting their range but neglecting to draw the comparison with the fact you can do damage while moving. Just as it's absurd to think Savage will magically only challenge melee and not casters, who had way more on their plate in recent fights. It'd be like me saying melee uptime is free by noting that TOP p1 and p6 can be back-breaking for casters if your team isn't lending you a hand, and even then, you're bleeding all of your burst to keep almost perfect uptime.
    I get it, you think melee jobs have it the worst out of all dps, somehow ignoring the last 3 Savage tiers we had were extremely pro-melee and difficult for non-SMN casters. You're being downright dishonest because you think the range somehow makes the cast bars vanish. I could go over more examples, like Superchain I, Pangenesis, 10S whenever you need to break tethers, Fourfold Fires, Dominion, some Harvests depending on strat... or, if you want to go further back, Singular Apocalypse, Icelit Dragonsong, Light Rampant and Diamondfrost on any non-pure uptime strat (you know, the ones that get melee full uptime, usually also benefit casters, almost like both roles have challenges to their uptime!)... even further back, Pantokrator, Hello World 2, Forsaken 2 (especially painful because it's followed by Celestriad > Trine).

    Here's the difference: I understand that melee are challenged for uptime in these new NMs. I've posted in other threads telling people that this is why we need a "mobility tax" on physical ranged jobs (which are over-taxed right now, but that's another problem). You seem to be making up this purely fictitious scenario where casters get free uptime. Which is nonsense and has always be nonsense. Worst, your argument of "people won't run like headless chickens in Savage" also counters your own examples. If the group moves slowly together on Honey Bee's heart spam, the hearts, which are directed at players, will all be dodged at the same time, and everyone keeps uptime. Because you never touched a caster in your life, you also don't realize that the emerald weapon > dark puddles > double lariat is around the time you have a 2 minutes, so you can't just mindless spam Holy in White unless you want to tank your dps. You need to fit four casts there, or you going to either lose burst or drift. Is it possible to do perfectly? Sometimes. Depends on the party you get. BLM is losing uptime there no matter what (and not utilizing their Ley Lines)- but hey, BLM is a caster! Surely their uptime is free.


    Quote Originally Posted by ForteNightshade View Post
    Yes it does.
    cDPS is essentially aDPS but with AoE raid buffs included. Which begs the question why does Picto have to be the top spot when it functions almost identically to Reaper and Monk? Like I said elsewhere, it's literally the best job in the game right now because it does everything well. Even cast times, which can be annoying, aren't nearly as punishing for it over Black Mage--it's sole competition as a Caster, assuming it even gets buffed.
    So, the problem is that PCT is top cdps? Was it ok, in both patches 6.4 and 6.5, that the top cdps job between the 70% and 95% was a melee, SAM? Was it a problem that, in all of EW, out of the top 5 cdps jobs, 4 were always melee? In patches 6.0 thru 6.3, the top 2 were both melee too. Is that ok?
    Or is it just a problem when the top cdps is a caster? If a melee job got buffed to be first place, would it be overtuned? Were those melees overtuned in EW, according to your vision? If the situation repeats itself- like it probably will- does it become acceptable?


    (Funny enough, I went to take a look at the funky spreadsheet site, and you, yourself, lost uptime- in fact, you're behind the melee in uptime on most of your own logs... so I literally do not understand how you can't see the problem after having experienced it yourself)
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    Last edited by Galvuu; 07-26-2024 at 09:56 AM.