The absurdity is that you live in lala-land where you think only melee jobs are challenged for uptime, and the non-SMN casters are not- by consistently highlighting their range but neglecting to draw the comparison with the fact you can do damage while moving. Just as it's absurd to think Savage will magically only challenge melee and not casters, who had way more on their plate in recent fights. It'd be like me saying melee uptime is free by noting that TOP p1 and p6 can be back-breaking for casters if your team isn't lending you a hand, and even then, you're bleeding all of your burst to keep almost perfect uptime.
I get it, you think melee jobs have it the worst out of all dps, somehow ignoring the last 3 Savage tiers we had were extremely pro-melee and difficult for non-SMN casters. You're being downright dishonest because you think the range somehow makes the cast bars vanish. I could go over more examples, like Superchain I, Pangenesis, 10S whenever you need to break tethers, Fourfold Fires, Dominion, some Harvests depending on strat... or, if you want to go further back, Singular Apocalypse, Icelit Dragonsong, Light Rampant and Diamondfrost on any non-pure uptime strat (you know, the ones that get melee full uptime, usually also benefit casters, almost like both roles have challenges to their uptime!)... even further back, Pantokrator, Hello World 2, Forsaken 2 (especially painful because it's followed by Celestriad > Trine).
Here's the difference: I understand that melee are challenged for uptime in these new NMs. I've posted in other threads telling people that this is why we need a "mobility tax" on physical ranged jobs (which are over-taxed right now, but that's another problem). You seem to be making up this purely fictitious scenario where casters get free uptime. Which is nonsense and has always be nonsense. Worst, your argument of "people won't run like headless chickens in Savage" also counters your own examples. If the group moves slowly together on Honey Bee's heart spam, the hearts, which are directed at players, will all be dodged at the same time, and everyone keeps uptime. Because you never touched a caster in your life, you also don't realize that the emerald weapon > dark puddles > double lariat is around the time you have a 2 minutes, so you can't just mindless spam Holy in White unless you want to tank your dps. You need to fit four casts there, or you going to either lose burst or drift. Is it possible to do perfectly? Sometimes. Depends on the party you get. BLM is losing uptime there no matter what (and not utilizing their Ley Lines)- but hey, BLM is a caster! Surely their uptime is free.
So, the problem is that PCT is top cdps? Was it ok, in both patches 6.4 and 6.5, that the top cdps job between the 70% and 95% was a melee, SAM? Was it a problem that, in all of EW, out of the top 5 cdps jobs, 4 were always melee? In patches 6.0 thru 6.3, the top 2 were both melee too. Is that ok?
Or is it just a problem when the top cdps is a caster? If a melee job got buffed to be first place, would it be overtuned? Were those melees overtuned in EW, according to your vision? If the situation repeats itself- like it probably will- does it become acceptable?
(Funny enough, I went to take a look at the funky spreadsheet site, and you, yourself, lost uptime- in fact, you're behind the melee in uptime on most of your own logs... so I literally do not understand how you can't see the problem after having experienced it yourself)



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