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  1. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,416
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WhensMarvel View Post
    I play Viper, a melee job that has no party buff, no unique party mit, no personal mit, and is meant to do as much damage as possible while dodging hearts like a madman to stay in melee range to make it all worth it.
    In the upcoming raid, my dancer is going to partner the pictomancer over me, a caster that has a raid buff, a raidwide shield, can sit comfortably at a distance, and does more damage than me.

    I'm just throwing my hat in here, I really hope they help out the game balance because I think a lot of people, especially black mage players, will not get invited to raids
    PCT’s raid buff is just damage by another name, people need to see that. If you calculate the 2 minute raid buff contributes 1000 potency (just making up a number) of DPS it’s exactly the same as just having a 1000 potency nuke. Using a raid buff as an “advantage” is pointless. VPR is still more survivable than PCT because of its HP bonus and bloodbath. PCT also only pulls past VPR at about the 94th percentile so you need to be exceeding that for it to be worth it. You also have to remember that while melee may be a little more disadvantaged in something like honey b lovely’s hearts conversely casters are at a massive disadvantage in M3 and have to work harder

    PCT’s real only actual differentiator is its raidwide shield. If that disqualifies it from potentially being first in rDPS I consider that philosophy bad balancing because then you are basically saying only BLM/SAM/VPR are allowed to ever be first in any balancing category

    Quote Originally Posted by CKNovel View Post
    As I've said, the problem is the "Why":
    The closer you are to ultimate/week 1 savage the more extra mitigation/DPS gains value as comfort. More mitigation might result in a healer DPS increase. And of course, w1/ultimate player often know how to reach a 95.
    PLD and MCH extra mitigations were extremely valuable in TOP, mitigation planned would go from a puzzle to a breeze. MCH was only locked out of PF in Abyssos Savage but its popularity surged in 6.3 after the addition of "dismantle". PCT is similar but without the MCH poor DPS.

    Even on the "casual savage" side, it will be a massive comfort to have 2 caster and 1 melee.
    We are already drowning in mitigation across every role and all mitigation got buffed. I really don’t see why one 90 second mitigation should disqualify a job from taking the top spot because SAM mains aren’t going to swap to PCT for a 10% shield

    As for casual savage casters on average perform worse in prog than melee so I still have no idea where this “a double caster meta will form by default” is coming from
    (3)
    Last edited by Supersnow845; 07-25-2024 at 07:15 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess