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  1. #1
    Player
    Bikonito's Avatar
    Join Date
    Jun 2024
    Posts
    15
    Character
    Biko Nito
    World
    Coeurl
    Main Class
    Fisher Lv 100

    Pixel jitter disables under certain conditions (comparisons included)

    DLSS/TSCMAA Pixel jitter implementation is broken in that it disables when in a cutscene, interacting with an object/NPC, being in fishing stance with your rod out, or in the crafting stance leading to visible pixelization and lack of AA when occurring.

    Below I've put comparison images with DLSS and FSR (with TSCMAA & camera jitter, and TSCMAA without camera jitter), without interacting with an NPC and while interacting with an NPC. Lack of pixel jitter leading to pixelization is very noticeable while interacting with the NPC. However, notice how under FSR w/ TSCMAA (NO camera jitter) the problem does not occur and the results are identical, as pixel jitter is not being utilized.

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    DLSS Comparison ↓


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    FSR 100 Scale, TSCMAA w/ camera jitter comparison ↓


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    FSR 100 Scale, TSCMAA without camera jitter comparison ↓ (no difference as pixel jitter is not being utilized)



    Date & Time: Since Dawntrail launch
    Frequency: Always
    World name: Coeurl
    Character name: Biko Nito
    Area and coordinates: Everywhere

    Steps:
    1. Have DLSS enabled/FSR with TSCMAA + Camera Jitter enabled
    2. Enter cutscene, interact with object/NPC using right click, or enter fishing stance


    Specs: RTX 3070
    Ryzen 5 5600x
    32gb 3600mhz DDR4 RAM

    Hope this gets fixed!
    (8)
    Last edited by Bikonito; 07-03-2024 at 08:38 PM. Reason: formatting

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