Mao is kinda nosy. If Mao sees door, Mao needs see what behinds door. Too many doors nots openable. Mao sad.
Mao is kinda nosy. If Mao sees door, Mao needs see what behinds door. Too many doors nots openable. Mao sad.
It's not on the level of ARR for sure, but I do find they did a lot of effort this expansion comparatively to the previous ones for that. I'm relatively happy with it myself.I find it really dissapointing walking into a big city hub, a small town or other location and having almost all the buildings shut. Not only from a roleplaying perspective, but from a immersion point of view.
They did an amazing job sprinkling little points of interest and small empty camps everywhere in the world along with the general scenery, making it seem alive. But the houses still need some work, and while you're at it, make the explorer dungeon / possible raid in the future - timer unlimited.
I have one question for all that want to go in alle houses and rooms:
Do you can do it in real life? Are all doors in your neighborhood open? Would the people that live in the houses not call the police if you go in them? Why should a game work differently?
I guess, the game could run slower if more buildings would have open doors. That's the reason why many buildings are instanced and you get a loading screen if you click on the white spot in front of a door.
Cheers
I'd do it if I saved multiple continents as well as the entirety of space.
I praise Dawntrail for giving us more explorable areas overall; I have yet to explore all the zones but so far it's been better than past expansions.
Wasn't an issue in A realm reborn. Logically, in the world of ffxiv entering buildings/house is normal in said world.
Of course not in real life! lol But games in general, and FF in particular, have a history of hiding treasure chests in NPC spaces, finding items in NPC closets, or placing little clues or story tidbits to find. Just like you can read passages of books laying around in dungeons, it would be cool to find little stuff like that out in the world, especially new zones where you’re just getting to know the area and the locals.
Probably not the point you were trying to make, but I was kinda disappointed that Pictomancer didn’t get a true guild hall. I know they haven’t done that in ages, but when they said they were going to start in Gridania, and you see all those unused round buildings everywhere that could have been turned into a cute little art studio… Ul’dah is a little more subtle with its un-enterable places, where you can’t really gauge how much space might be behind one of those “no entry” doors. But still, sticking Viper outside the Weaver’s guild in the hallway… Reaper at least had a room for the head honcho iirc.
It’s just funny that all the new jobs are brought in by traveling NPCs, and none of them ever decide to stick around and open up shop anywhere! lol I could see the fetch quest now: have 3 NPCs sign this petition to get permission from the local Grand Company to open a formal guild hall in (insert city here).
Sorry, only lalafells can enter buildings
That's whats really jarring in Urqopacha too. TWO MEME buildings they put effort into where only lala's can enter. But a inn with a reception desk on a counter? ALL DOORS closed. Cabin by a lake? Door closed. You can't claim they lack resources if they use them for memery
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.