Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    More ability compression, please

    since they made it a toggle i think it'd be nice to have some more. what i'd really like for myself as a reaper enjoyer is having arcane circle combo into plentiful harvest and enshroud into communio since these abilities are mutually exclusive with eachother. ie you cannot use ph without having used arcane circle and communio without enshroud
    (5)

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Might as well turn the game into a visual novel at this point.
    (9)

  3. #3
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by GoatOfWar View Post
    Might as well turn the game into a visual novel at this point.
    Play something else then
    (4)

  4. #4
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by GoatOfWar View Post
    Might as well turn the game into a visual novel at this point.
    how would it affect you personally though if it were a choice as opposed to being forced onto people
    (4)

  5. #5
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by grinkdaboy View Post
    how would it affect you personally though if it were a choice as opposed to being forced onto people
    Following this logic, we may as well give everyone a button that awards everyone with all the loot, titles, achievements and glamours, instantly.

    It wouldn't affect you, right? You can always do things the slow way!
    (7)

  6. #6
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Remilia_Nightfall View Post
    Following this logic, we may as well give everyone a button that awards everyone with all the loot, titles, achievements and glamours, instantly.

    It wouldn't affect you, right? You can always do things the slow way!
    Talk about overreaction geez.

    I like some of my abilities being combo'd it saves having to play the piano to enjoy the game.
    (7)

  7. #7
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kathryn View Post
    Talk about overreaction geez.

    I like some of my abilities being combo'd it saves having to play the piano to enjoy the game.
    I understand, but it's a slippery slope - one that, to be fair, the game has already starting to slide down from a few years ago. Bit by bit, the game is no longer a game.

    Let's assume we get ability compression: next time, someone comes along and says "Why have 3 abilities linked to the same button? May as well make it one ability, as I am pressing the same button three times anyway." See how things can escalate?
    (4)
    Last edited by Remilia_Nightfall; 07-02-2024 at 05:13 AM.

  8. #8
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Remilia_Nightfall View Post
    I understand, but it's a slippery slope - one that, to be fair, the game has already starting to slide down from a few years ago. Bit by bit, the game is no longer a game.

    Let's assume we get ability compression: next time, someone comes along and says "Why have 3 abilities linked to the same button? May as well make it one ability, as I am pressing the same button three times anyway." See how things can escalate?
    It's already heading in that direction, I can see the Job reworks in 8.0 making all of the older jobs similar to how VPR and PCT are playing, keeping the 2 min meta and putting alot of abilities into chained combo's on 1 button.

    May aswell embrace it as even those die hard bored of healer players are playing PCT and absolutely loving it judging by their responses in that accursed thread.
    (1)

  9. #9
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    There is a reason that "Slippery Slope" is the name of a logical fallacy.
    (2)

  10. #10
    Player

    Join Date
    May 2023
    Posts
    343
    I like pressing a lot of buttons. I also like pressing less buttons.
    It depends on what the buttons actually do, though.

    Personally I think ability compression is a better design if done well.
    It leaves room for more meaningful buttons instead of spreading a single combo out across 3 of them. I do not care if the combo becomes a one button combo. It does not actually change anything. It is not more skillful to do a 3 hit combo by pressing 3 different buttons instead of 1.

    It does have a different game feel, but you can get the same game feel or better back by replacing those combo actions on your hotbar with new shiny ogcds and such. Granted they actually have to give them to us.

    My addiction outside 14 has always been high execution fighting game stuff. I love, love pressing a lot of buttons, and doing motion inputs. I also think games with one button special inputs can be just as fun and creative to play, just as stimulating. It's different, but it's not worse or better. It's just different. And it's just the input phase of the game. The game is way more than pressing buttons.

    Ideally 14 is testing your movement, resource management, team player awareness, environmental awareness, etc while also seeing if you can keep your GCDs on time and weave oGCDs correctly while understanding your job and role. Compressing abilities onto less buttons should not be seen as a demon taking away player expression or skill.

    But the fact you feel threatened by that change should make you realize how little actual player expression and skill was left if you miss what is seriously just button bloat pretending to be an interesting rotation.
    (0)

Page 1 of 2 1 2 LastLast