Cant win either way. With FSR you get the usual flickering/shimmering of grass/shrubbery which is even worse in the new areas. With DLSS you get blur that makes textures go in and out of focus whenever you stop moving (super noticeable in 4k). I swear the pop in and draw distance didn't used to be this bad either.
Pop in and draw distance was most definitely bad before. The main difference now is it's more noticeable due to the enhanced visuals.Cant win either way. With FSR you get the usual flickering/shimmering of grass/shrubbery which is even worse in the new areas. With DLSS you get blur that makes textures go in and out of focus whenever you stop moving (super noticeable in 4k). I swear the pop in and draw distance didn't used to be this bad either.
i haven't been able to play through dawntrail because ive been having horrible fps and stuttering issues despite having adequate parts (updated my pc parts a few months ago in preparation). ive tried everything and cant find a solution
dawn to dusk...


Erm .... maybe my 60Hz TV is too crappy or something but what blur?
Despite you janking the camera around in that video, I can still clearly see the lines between the individual stones. How would that "blur" (I play with DLSS, so yes there is a tiny amount of blurring when moving due to temporal AA) prevent from seeing large floor structures in combat? Your post seems overly dramatic to me.
Personally, I vastly prefer the removal of the annoying flickering from edges and foliage with DLSS, even if I pay for that with a little overall softness.
Yes, I totally agree that SE's DLSS implementation sucks donkey balls. None of the options seem to do anything, whether I set it to "below 30" or "always active" doesn't make a lick of difference. Also not being able to choose between "quality" and "performance" like we can in other games is weird as heck.


As I said in the video description:
To easily see the blurring from forced upscaling, watch the center of the video and observe how my character shifts from blurry to clear and back.I myself play at 60 FPS, and that video is recorded at 30 FPS, so your TV's refresh rate isn't preventing you from seeing the blur. Your TV's resolution and/or your distance from the screen might be, though.
Did you miss how much of my original post, with embedded images, is about my needing to see small, low-contrast floor structures and tiny differences with respect to waymarks, and see them fast? You may be able to compensate for taking longer to find a small structure by reacting faster or simply having lots of extra time given by the game, especially since you don't seem to raid. I cannot, and I did say "personally unplayable" right in the title.Despite you janking the camera around in that video, I can still clearly see the lines between the individual stones. How would that "blur" (I play with DLSS, so yes there is a tiny amount of blurring when moving due to temporal AA) prevent from seeing large floor structures in combat? Your post seems overly dramatic to me.
Did you also miss that the blurring produces eyestrain for me, which is unacceptable due to pain and risk of permanent vision damage, even if I do manage to do the mechanic?
As for your personal preferences:Plus, [the blur] also makes my brain think it's lost focus on the screen, prompting it to look at the blurry area and attempt to refocus by reflex. (Since my eyes are already correctly focused and it's the image that is inherently blurry, this of course fails.) This results in eyestrain from the frequent attempts, distraction from being pulled out of what I should be looking at, and of course more mechanic failures from not looking in the right place.
Allow me to simply cite the closing of my original post:



The problem is that it's not working as intended for many of us, regardless of settings, hence the multiple threads made on the subject since the update launched. If you could read, you might've noticed that. I'm glad you aren't suffering from the same issue, but your experience isn't the arbiter of everyone else's.
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