Quote Originally Posted by Malthir View Post
Actually the cornerstone of good story telling is to show not tell. So instead of a 10m cutscene of being told the entire back story of a culture while we sit there like a lemon, we could I don't know say do a solo duty with the lama traders while we're on the back of their wagons defending their stock from mob waves, as we deliver important goods to people. Giving the players something to do while they learn and feel engaged and involved in the story, instead of being treated like a child that should sit there quietly and listen to someone talking at them.