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  1. #51
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    If this is the new norm for expert dungeons, it'll be great.

    However, I would like for the encounter designers to incorporate tuned down mechanics of the EX trials, which release in the same patch. Not to make them harder, more so to bridge the gap between harder and casual content and ease the casual player base into some deeper battle content if they so desire. With this approach, they could at the very least recognize the mechanics they already solved in the dungeons and possibly don't so anxious about dipping their toes into harder content.
    (2)

  2. 07-03-2024 03:52 PM
    Reason
    Didn't qoute correctly for the intended reply.

  3. #52
    Player
    GrootAkkedis's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    C'tadhara Shiva
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Granyala View Post
    technically it is.
    World of Warcraft tried this during the Cataclysm expansion. Dungeons were MEAN a mere 2 expansions prior (TBC era) but one expansion of easymode (Wrath Era) made the community utterly incapable and unwilling to do the dungeons in Cataclysm.

    The dungeons were fun with guild groups but absolute hell with randoms. Blizzard had to backpedal hard and nerf stuff. The experiment of "will people rise to the challenge and improve?" utterly failed.
    They learned this lesson with HW, I doubt SE will ever go that far again. Where things are going now, how it is currently, is very good. The added challenge adds engagement, and punishment but doesn't go too far. It's fun!
    (1)

  4. #53
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    334
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    It's 100% fine as is. Stop crying over nothing.
    (4)

  5. #54
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    I have no issue with the new difficulty, I enjoy it, but I will agree that this specific fight just feels miserable as a melee due to the zombies hitboxes. More often that not, you'll think you're safe but you actually get grabbed.
    (1)

  6. #55
    Player
    Artina-EU-PH's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Seraphina Automata
    World
    Phoenix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gralna View Post
    Please ignore the request of this thread, thank you.
    This, thank you.
    As a melee player, I loved this dungeon.
    (5)

  7. #56
    Player
    Kenshi_'s Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    3
    Character
    Eve Renkinjutsu
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    Liturgy of the Bell my beloved, we should have more moments like that last add pull. Better yet, just throw Ferris Wheels at the tank in every dungeon too for good measure.
    (3)

  8. #57
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Threads like this are why we can't have nice things. I don't advocate for turning casual content into hardcore stuff, but don't stress over dying/wiping in new content many of us still don't get to learn. In a couple months you'll see groups clearing it without issue and by then you should have grasped the mechanics.

    If you don't want to learn or green it's too stressful then do something else. It's like if I barged in asking for Savage to be nerfed just because I die.
    (3)

  9. #58
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    182
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Noitems View Post
    Please at least reduce or fix the amount of stuff going on during the first boss of Strayborough Deadwalk.

    I'm fine with the concept behind the fight, but it is one of the most punishing Extreme dungeons in the game. I've been playing melee only, and whether it be someone else gets binded (which on melee is even more punishing) by wack hitboxes or just the amount of visual clutter going on during that fight. The debuff lasting 10 seconds and causing you to not be able to do anything but move is also extremely rough. I think the idea of the mechanic if you get hit should do something but at least make the timer for it 3-4 seconds.

    Especially during one of the moments the mascots are running at you and the purple raidwide hits basically blocking your screen potentially walking into another mascot or an aoe dropped by another player. It legit has waaaay too much going on for an Expert dungeon. Between this boss and the second one it felt like a Savage designer got their hands on a normal dungeon and made it into an obstacle course. The third boss is more in line with what I expected despite it being much easier.

    I'm all for the challenge, but considering this is something people are going to queue in for the daily, with varied player experience it may lead to fatigue from players just trying to get a daily done. Alexandria and Tender Valley are great middle grounds for fast and fun fights with just enough going on, which I hope we get more of going forward.
    No thanks, it's a hilariously fun dungeon. Stop asking for stuff to be nerfed. This game is already too easy. This was such a good dungeon, especially the last boss.
    (4)

  10. #59
    Player
    ZoeEudestand's Avatar
    Join Date
    Oct 2015
    Posts
    24
    Character
    O' Ni
    World
    Cerberus
    Main Class
    Ninja Lv 100
    filtered by an expert dungeon
    (4)

  11. #60
    Player
    Grei's Avatar
    Join Date
    Jul 2021
    Posts
    2
    Character
    Greiomel Windfleet
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    The same people complaining that healers are too easy are also complaining that the dungeons are too hard...
    Yoshida just can't win
    (6)

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