Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 10 of 168

Hybrid View

  1. #1
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100

    Please nerf/adjust one of the new Expert Dungeons (7.0 spoilers)

    Please at least reduce or fix the amount of stuff going on during the first boss of Strayborough Deadwalk.

    I'm fine with the concept behind the fight, but it is one of the most punishing Extreme dungeons in the game. I've been playing melee only, and whether it be someone else gets binded (which on melee is even more punishing) by wack hitboxes or just the amount of visual clutter going on during that fight. The debuff lasting 10 seconds and causing you to not be able to do anything but move is also extremely rough. I think the idea of the mechanic if you get hit should do something but at least make the timer for it 3-4 seconds.

    Especially during one of the moments the mascots are running at you and the purple raidwide hits basically blocking your screen potentially walking into another mascot or an aoe dropped by another player. It legit has waaaay too much going on for an Expert dungeon. Between this boss and the second one it felt like a Savage designer got their hands on a normal dungeon and made it into an obstacle course. The third boss is more in line with what I expected despite it being much easier.

    I'm all for the challenge, but considering this is something people are going to queue in for the daily, with varied player experience it may lead to fatigue from players just trying to get a daily done. Alexandria and Tender Valley are great middle grounds for fast and fun fights with just enough going on, which I hope we get more of going forward.

    UPDATE AS OF 7/21/24

    I am keeping the original body of this post as it is. However I've included an update regarding why my mindset was how it was when making the post, and also what I think about the content now. Please read the updated reply as these are my current views!


    Quote Originally Posted by Noitems View Post
    Hello, I wanted to give an update on this topic. I've included a video discussing my thoughts as well as a google document going over the highlights for the video. I'll try my best to get it all on here, but the forum post character limit does make it tricky.

    https://docs.google.com/document/d/1...it?usp=sharing

    https://www.youtube.com/watch?v=wles6EBlUVI

    Tl: DR for people who don't want to read/listen to either:

    The post was made at a time when I was mentally exhausted/frustrated after a marathon session for DT/ spree of getting the dungeon repeatedly while grinding for tomes to prep for a trip. I went in with the notion Expert dungeons were going to be the same as SB-EW and was corrected by people in this thread, which I'm thankful for. I have austism/ADHD so trying to explain what I wanted came out as a complete mess, add in a poor mind state, and pressure from getting it all done in time and that post is what happened.


    I am a player who does higher end content, I've been doing it since back in 4.5. Extremes, Savage, Ultimates, I love doing them. Higher end content is fun for me as it does put me on the spot, and the adjustment from SB-EW Expert Dungeons to Dawntrail ones took me by total surprise.

    Expert dungeons are being made for players who are seeking more difficult content, so now that I recognize the content is being made to be harder, it does change my opinions greatly on what that first fight is aimed for, and Expert as a whole.

    My original post was my hope that the content would be adjusted to allow casual players more leeway and ease when trying to complete something that may come up every single day in a rou.

    I believe the fight is fine, but the hitboxes can be janky, which seems the be the majority opinion, but that is also a general XIV opinion. In terms of the rest, player skill will improve over time, and even now to fix my original issue hunt trains are the norm, so there are ways to grind for tomes past Expert roulette. I'm in favor of how dungeon design is in experts, and I hope they continue to try new ideas like the first boss. It can be off because of the hitboxes, but the concept of what they want to do gets me more excited the longer I think about it. So I'm in favor of this design, and I feel that if people are struggling, remember that everyone has to start somewhere, and even some of the best players around goof up every once in a while. It's about sticking to it, and looking to improve that will make content like feel easier, which lately is what i've been trying to do by running it more often.

    My apologies to the title of this post, as I wrote it assuming it wouldn't gain too much ground, but it blew up on social media and this forum, I'm sure because the title is very clickbait (something I didn't realize till it blew up lmao).
    (22)
    Last edited by Noitems; 07-22-2024 at 09:51 AM.

  2. #2
    Player
    GeneralPraying's Avatar
    Join Date
    Mar 2023
    Posts
    7
    Character
    General Praying
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I'm personally loving that the dungeons & trials thus far have seem to have a lot more going on than the SNOOZEFEST that we endured in Endwalker.

    One of the few bright spots of Dawntrail for me. Leave it as is - hell, even build on it for future patches!
    (142)

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Please ignore the request of this thread, thank you.
    (188)

  4. #4
    Player
    Artina-EU-PH's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Seraphina Automata
    World
    Phoenix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gralna View Post
    Please ignore the request of this thread, thank you.
    This, thank you.
    As a melee player, I loved this dungeon.
    (5)

  5. #5
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,020
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gralna View Post
    Please ignore the request of this thread, thank you.
    Agreed. The boss fights are fine, they are engaging and going in a better direction.
    (3)

  6. #6
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GeneralPraying View Post
    I'm personally loving that the dungeons & trials thus far have seem to have a lot more going on than the SNOOZEFEST that we endured in Endwalker.

    One of the few bright spots of Dawntrail for me. Leave it as is - hell, even build on it for future patches!
    People are babies, they don't wanna put in effort.
    (1)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    wasnt this you?

    Quote Originally Posted by Noitems View Post

    God forbid we actually have a challenging set of trials/raids instead of the laughable Hades EX that was said to be "Hard as Shinryu EX"
    (175)
    #FFXIVHEALERSTRIKE

  8. #8
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kes13a View Post
    wasnt this you?
    If you want to compare Expert rous to Extreme content, I don't know what to say. Expert rous are something to just queue into on the daily and get done within 20 min or so. An extreme is more like a raid so it does require positioning, planning, and people to be on point to actually get the fight done. But trying to search for this quote from my post history to use as ammo, is pretty funny.

    Quote Originally Posted by Voidmage View Post

    You have your story dungeons. The others are not needed so no there should be no nerf.
    There is a time and a place for casual dungeons but this isn't it.
    You can have both, and I feel that just even just adjusting the first boss in some kind of way to reduce the debuff by a second or two is really all that needs to be done. Safe gaming is fine with me and experienced players can go ham with it as well. There are problems in there that will be done as more people play through, my issue is more on the general grind as I've had about 6 runs today where either a single healer keeps dying with no rezzers, that just leads to overall burnout when even trying to do what we consider daily content.

    If this eventually reshapes what kinds of players queue into the daily roulette I'm all for it as well, as players will start seeing more players on the same skill level who can actually complete the content reliably.
    (0)

  9. #9
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Noitems View Post
    You can have both, and I feel that just even just adjusting the first boss in some kind of way to reduce the debuff by a second or two is really all that needs to be done. Safe gaming is fine with me and experienced players can go ham with it as well. There are problems in there that will be done as more people play through, my issue is more on the general grind as I've had about 6 runs today where either a single healer keeps dying with no rezzers, that just leads to overall burnout when even trying to do what we consider daily content.

    If this eventually reshapes what kinds of players queue into the daily roulette I'm all for it as well, as players will start seeing more players on the same skill level who can actually complete the content reliably.
    And that is how it should be in expert content.
    Players can fail, players can try again and players can get better.
    It's fine for an mmo to have players clash sometimes, it's fine for them to struggle a bit. This is a video game after all.

    There exist easy dungeons already. If we nerf stuff just because some people fail in it and don't want to get better in optional content then why even have content that is called extreme anyway?

    I say it my opinion directly now, sorry if it sounds aggressive.
    The expert dungeon roulette is not designed for players to shut of their brain and get rewards asap. It is there to fill the content with players.
    For easy rewards there is leveling and MSQ roulette as well as trial. For slightly harder there are the raid roulettes and above that is expert.

    I'm not saying there shouldn't be a way for those who fail these dungeons (I think the game needs to do a better job a teaching players) but...
    The arguments here and on many other sites (Reddit, Youtube comments, japanese sites) tell me that there is a junk of players that are starved for deeper content for two expansions now in a row. The majority, of course not but a sizable portion anyway.
    FF14 dungeons had become a meme in the community at the end.
    Even the devs seem to have realised that with DT.
    (12)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Noitems View Post
    If you want to compare Expert rous to Extreme content, I don't know what to say. Expert rous are something to just queue into on the daily and get done within 20 min or so. An extreme is more like a raid so it does require positioning, planning, and people to be on point to actually get the fight done. But trying to search for this quote from my post history to use as ammo, is pretty funny.
    I am not, but you are asking for a NERF to a dungeons thats... 3 days old. people are barely geared etc, nor do they know it well.

    in a couple weeks, sure, but now? its a little whiney and premature.
    (19)
    #FFXIVHEALERSTRIKE

Page 1 of 17 1 2 3 11 ... LastLast

Tags for this Thread