I keep hearing about people who complete Skirmish quickly but what I would like to know is what basic strats do people use (mainly talking about the island with the goats, eyes, trio, ogre and tree). What jobs should we prioritize looking for?


I keep hearing about people who complete Skirmish quickly but what I would like to know is what basic strats do people use (mainly talking about the island with the goats, eyes, trio, ogre and tree). What jobs should we prioritize looking for?


Massive DD. That Skirmish is all about burning those mobs down quickly. It helps if everyone is on the same page right from the get go what direction to go, clockwise or counter clockwise. What we did is to make sure everyone had all the buffs they need before each mob is down so there is literally no down-time.
*edit: also, we used two WAR tanks because of the tree's sleep/hate reset move.
Last edited by Molly_Millions; 07-27-2012 at 05:22 AM.



We just kind of ran in with whatever everyone was currently on and didn't have much trouble with that particular island. The Great Elm is really the worst of it.


The team we used the 1st time around was 1 PLD, 1 WAR, 2 WHM, 2 DRG, 1 MNK 1 BLM. We did OK up untill Tree, one of the DRG and a WHM dc'd, though the WHM came back. We couldn't readd the WHM. The next time the PLD switched to WAR and the WAR to BRD, we wiped on the hog/cactus/fly. How could the Initial team presented be improved besides changing the MNK for another DRG/BLM?


I think the first setup you posted may be better. We used two tanks because of the tree's sleep move. Each time he uses it on your main tank, your tank is gonna lose hate.


Yea, it was incredibly insane. It was running around everywhere Sleeping everybody until our eventual wipe.
When the tree does it's sleep skill, does it hit from all around? or in front/sides of it?
Last edited by NintenPyjak64; 07-27-2012 at 05:50 AM.

It's right about at 50% he starts spamming it like crazy and we can't figure out what on earth is causing it. And getting hate is a lot harder than usual when he does. It took every ability I had and then some to take it back. :I


It's nice to burn down the Skirmish mobs quickly if your goal is to grab the weapons as fast as possible, but the real perk I find from this content is the ability to test on various boss-mob types seen throughout the game (mobs with adds, physical resistant mobs, magic resistant mobs, tank n spanks, etc.). It allows you to test different gear sets, perfect or create new rotations, all within one instance. It's kinda like test dummies, good practice and a little reward if you are missing out on primal weapons, GC weapons or relics.


I have only fought that tree once and honestly, i can't tell what he does other than get a few hits in, sleep, and run after someone else. He's moving around so much that it's hard to stay on any one side of him. Doesn't help that there's not that big of an arena to plan positioning tactics.

Rotate featherfoot and decoy on the tree, and burn it down. Featherfoot and decoy seperate will each evade 1 pinecone bomb, just kite it until it moves to the next person. BLM works great for this, due to having featherfoot/decoy available as well as ranged casts and blizzard for heavy.
Both the stone golem and the tree do not seem to be able to be stunned, but you can definetly stick bind or heavy on them making kiting really easy.
Last edited by Mister-Wonderful; 07-27-2012 at 07:34 AM.
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