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  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Another thing is automatic events.
    There's no telling what will happen when we log in.
    (3)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Accordind to the famous 2.0 PDF, in this 1.23 (a,b,c) there should be the 'geological landmass' raising from the ground and 'Stories about Twelve mythos'.. very curious about them.
    (4)

  3. #3
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I am also curious as to if enemy redistribution means garleans walking around..
    or if it means full on strongholds. The chipset to build them exists now,
    so laying it down around the game world shouldn't be too tremendous a task (comparatively).
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  4. #4
    Quote Originally Posted by NefarioCall View Post
    I am also curious as to if enemy redistribution means garleans walking around..
    or if it means full on strongholds. The chipset to build them exists now,
    so laying it down around the game world shouldn't be too tremendous a task (comparatively).
    They would have stated if there's new strongholds, plus we already have 1 for each beastmen race in game currently + garleans. Not to mention tiny outposts they have too.
    (0)

  5. #5
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Elexia View Post
    They would have stated if there's new strongholds, plus we already have 1 for each beastmen race in game currently + garleans. Not to mention tiny outposts they have too.
    Qiqirns, Goblins, Sylphs, and Sahagin don't have strongholds.

    Sahagins aren't even physically in the game yet, are they?
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #6
    Quote Originally Posted by SuzakuCMX View Post
    Qiqirns, Goblins, Sylphs, and Sahagin don't have strongholds.

    Sahagins aren't even physically in the game yet, are they?
    Nope, and Qiqis and Goblins aren't central to the storyline yet so it would be odd to suddenly traverse a stronghold of theirs. Sylphs they only really need to remove the roadblock from allowing us to access their 'home' so I doubt they'd announce "we removed the tree blocking you from the sylph village"...then again SE probably would use patch note space for something like that.

    xD
    (1)

  7. #7
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Elexia View Post
    Nope, and Qiqis and Goblins aren't central to the storyline yet so it would be odd to suddenly traverse a stronghold of theirs. Sylphs they only really need to remove the roadblock from allowing us to access their 'home' so I doubt they'd announce "we removed the tree blocking you from the sylph village"...then again SE probably would use patch note space for something like that.

    xD
    I was thinking more along the lines of Garlean invasion.
    ... in which case there would be more encampments.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  8. #8
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by Elexia View Post
    Nope, and Qiqis and Goblins aren't central to the storyline yet so it would be odd to suddenly traverse a stronghold of theirs. Sylphs they only really need to remove the roadblock from allowing us to access their 'home' so I doubt they'd announce "we removed the tree blocking you from the sylph village"...then again SE probably would use patch note space for something like that.

    xD
    The roadblock to their home giggles...have you looked inside...move the camera...there's no way a stronghold fits in there. You have tents surrounding a massive blue crystalline glowing thing that covers the whole entire area. A moonstone? The Crystal Tower....he heee.
    (1)

  9. #9
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Chocobo Mask? :O

    (4)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  10. #10
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Rivenroad is most likely just the battlefield you fight Darnus in.

    Also people seem to have overlooked this line as I haven't seen it mentioned at all in this topic yet

    [dev1454] New faction leves have been added.

    Possibly means that Templars etc gear is now easier to obtain.

    The colleseum gear is the only real unknown from this patch... it can come from 1 of 3 spots it seems

    -Skirmish (though I thought I read that the weapons would be the only rewards from skirmish)
    -Legatus (But seems to be quest battle)
    -New Faction Leves


    Also the Caravan change is dumb, to fix people running to the end it now requires you to be in a party. This now causes MORE problems, as you can grief people by not inviting them to the party so that they won't get the seals possibly.

    Also for people so concerned about not hitting mobs.... You can calm chocobo's down to restore HP. I am sure thats sufficient if you are unable to hit mobs because you cannot react fast enough.
    (1)

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