Another thing is automatic events.
There's no telling what will happen when we log in.



Another thing is automatic events.
There's no telling what will happen when we log in.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.



Accordind to the famous 2.0 PDF, in this 1.23 (a,b,c) there should be the 'geological landmass' raising from the ground and 'Stories about Twelve mythos'.. very curious about them.![]()



I am also curious as to if enemy redistribution means garleans walking around..
or if it means full on strongholds. The chipset to build them exists now,
so laying it down around the game world shouldn't be too tremendous a task (comparatively).
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
They would have stated if there's new strongholds, plus we already have 1 for each beastmen race in game currently + garleans. Not to mention tiny outposts they have too.


Qiqirns, Goblins, Sylphs, and Sahagin don't have strongholds.
Sahagins aren't even physically in the game yet, are they?
Peach Parfait/Khulan Angura on Gilgamesh
Nope, and Qiqis and Goblins aren't central to the storyline yet so it would be odd to suddenly traverse a stronghold of theirs. Sylphs they only really need to remove the roadblock from allowing us to access their 'home' so I doubt they'd announce "we removed the tree blocking you from the sylph village"...then again SE probably would use patch note space for something like that.
xD



I was thinking more along the lines of Garlean invasion.Nope, and Qiqis and Goblins aren't central to the storyline yet so it would be odd to suddenly traverse a stronghold of theirs. Sylphs they only really need to remove the roadblock from allowing us to access their 'home' so I doubt they'd announce "we removed the tree blocking you from the sylph village"...then again SE probably would use patch note space for something like that.
xD
... in which case there would be more encampments.
--------------
http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
The roadblock to their home giggles...have you looked inside...move the camera...there's no way a stronghold fits in there. You have tents surrounding a massive blue crystalline glowing thing that covers the whole entire area. A moonstone? The Crystal Tower....he heee.Nope, and Qiqis and Goblins aren't central to the storyline yet so it would be odd to suddenly traverse a stronghold of theirs. Sylphs they only really need to remove the roadblock from allowing us to access their 'home' so I doubt they'd announce "we removed the tree blocking you from the sylph village"...then again SE probably would use patch note space for something like that.
xD



Chocobo Mask? :O
![]()
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ
Rivenroad is most likely just the battlefield you fight Darnus in.
Also people seem to have overlooked this line as I haven't seen it mentioned at all in this topic yet
[dev1454] New faction leves have been added.
Possibly means that Templars etc gear is now easier to obtain.
The colleseum gear is the only real unknown from this patch... it can come from 1 of 3 spots it seems
-Skirmish (though I thought I read that the weapons would be the only rewards from skirmish)
-Legatus (But seems to be quest battle)
-New Faction Leves
Also the Caravan change is dumb, to fix people running to the end it now requires you to be in a party. This now causes MORE problems, as you can grief people by not inviting them to the party so that they won't get the seals possibly.
Also for people so concerned about not hitting mobs.... You can calm chocobo's down to restore HP. I am sure thats sufficient if you are unable to hit mobs because you cannot react fast enough.
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