Great recommendation! I couldn't agree more with the criticisms. As much as I am disappointed and frustrated with the slop that is the DT expansion, my support for this game is a nerve I can't seem to sever. I still get the itch to defend it when I hear other content creators nitpick and just unload on XIV, even if it's deserved. So despite my very strong opinion about my dislike with DT, I haven't really delved into posted breakdowns about the expansion. This is also due to me being comfortable with how much I dislike DT and why.
Still, Durantes breakdowns sound like they come from a fan of the game, and not just someone that plays it to get views. He is measured in his criticisms and doesn't hold back punches. Very cathartic to watch it and hear my same grievances in a way that doesn't want to just crap on the game b/c he got a deal with WoW or is playing up an online persona with no investment in the success of the game (not saying all content creators do this, but some of the bigger ones I used to respect to a degree have totally sold out imo).
I've been enjoying his work. For the most part I was nodding along and saying, "Right on, right on," but he did start to lose me with his critique of Living Memory. I admire his passion, but by that point in the story I just didn't care about Living Memory or the Endless. There were too many unanswered questions, too many contrivances, too much time-wasting and faffing about--let's just shut it down so I can defeat the Big Bad and go home. Stories that question how to define life and consciousness have been done countless times, and in far better ways.
I'm more disappointed that we turned EPCOT of the Damned into the most pointless, boring zone in the game. The second act should have been an entire expansion in itself, then maybe it could have been fleshed out enough for me to care.
Last edited by Kennar; 09-10-2024 at 09:59 PM. Reason: Somehow I submitted an unfinished post...
I get it. Personally, I felt really empty while doing Living Memory, because it just felt weird going on a sightseeing tour knowing that we would shut all these terminals down, and the zone's concept also felt like a bad copy of Ultima Thule.
But I get what he is saying. Shadowbringers did a much better job at exploring the moral ambiguity that came with certain topics, while Dawntrail pretended like there is no moral ambiguity to what we were doing. Instead of doing some "sightseeing", I do wish they would have dived into the justness of it all more, and not treated all of the endless as if they were a hive mind sharing all the moral standards and wishes.
But this was also a problem with Tural as a whole. We spent the first few levels of the story learning that different people in Tural have different goals and wishes, yet when Wuk Lamat became Dawnservant, they all cheered to her preaching about smiles and happiness without ever having learned what this actually means. It's just not realistic, which made it seem immature.
I'm just shocked, if anything. Previously, the writers were never afraid to explore moral topics to keep the narrative interesting.
The entirety of Living Memory had me legit yell at the screen at that point. We have a BBEG who threatens to drain the life force of every living being from every dimension, and we... take a fucking stroll, ride a gondola and eat popcorn so we could "understand how they live" or some shit instead of just, you know, pushing forward and resolving the issue at hand? Plus that we just destroy it all instead of setting Living Memory into a hibernation status until we find a better solution with the moral dilemma presented to us.
Add in how shitty both Erenville and Krile were handled even here, everything about that zone infuriated me.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Why would we care about a computer program (Sphene) and fake people (No, not in the Emett way. These are just memories, not people). Those were the points that had me checked out. Among other things, but if were only talking of the final zone.
Yeah, their choice of giving Erenvilles mom and him a different accent was weird. Switched to JP anyway after the poor direction 7.0 had on the English side.
They both want you to care and not care about them, because they dedicate so much time to humanizing them and them being deleted is supposed to be tragic, but you also have Erenmom repeatedly saying that you aren't supposed to feel bad about deleting them because they aren't really alive(unlike the exhibits in Meteion's museum).
I won't lie: I cared. I genuinely felt bad going through Living Memory and just mass deleting everyone. Hell I won't lie: a certain scene involving a bunny mom and son made me cry. Sure they are just memories, and ultimately it is a "morals" things whether to keep them running or shut them down. But my entire thought process when I was going through Living Memory was just "Imagine how these people must feel, essentially being forced to be "kept alive" for eternity because some group of people made a robot princess and gave it a flawed premise of keeping their kingdom "alive" no matter what and no matter the cost..."
And then you actually talk to them and you realize NONE of them give a single fuck what happens to them. They know they're already dead, so they genuinely don't care at all if they are kept running or shut down. Combine that with the fact you're CONSTANTLY told over, and over, and over to not feel any guilt or sadness for what happens to any of them, while they also constantly try to force emotional moments down your throat, left a bit of a sour taste in my mouth once all was said in done.
Living Memory reminded me of Ultima Thule. I didn't care at all about Ultima Thule thoughif mainly because a certain cat girl opened her mouth and told us Azem's magic could bring all our friends back but "We CaN't UsE iT fOr ThAt" and pretty much screamed at us how we were going to get the perfect ending for everyone, but I certainly understand the emotional feeling they were going for with each area and losing the scions bit by bit just to forge ahead. With Living Memory I, essentially, "felt what I should've felt with Endwalker's Ultima Thule" emotion wise...
And then the entire zone tells me from start to finish to not fucking care because nobody else does.
I was hopeful for Krile's interaction with her parents...which lasts about 10-15 minutes and has Wuk Lmao complaining the entire time we're learning about the Milala because "ha ha me dumb learning hurt brain" and then we move on and Krile is thrown back into the garbage like she was the whole expansion because the devs and writers must just really hate Krile. Then Erenville's interaction with Cahciua did make me cry as I said earlier, but she pretty much didn't care at all about Erenville's feelings the entire time as we shut down each terminal, and then practically guilt tripped him into forgiving her and going out and seeing the world she can't anymore before we delete her.
After that I completely just didn't care anymore and I wasted my emotion card on a zone full of NPCs that the writers essentially made to laugh at and mock players like me for caring in the first place.
Dawntrail did you dirty girl, it did you dirty.
I was so done with the story and the whiplash Living Memory with its pacing caused that I skipped through it. I couldn't care less anymore.
Like, here is an entity which decided to delete her restrictions to become more efficient in amassing souls, and we're told how important it is to shut her down. Just to go on a mandatory side quest to get to know the memories of long gone people, for exactly what reason?
The whole zone felt like it was trying to manipulate you to get emotional, while simultaneously telling you that you shouldn't care.
And the one thing that I can't stand is when writers try to manipulate me.
I suppose my biggest issue with Dawntrail is not only did it repeat a lot of EW's mistakes it somehow had worse pacing and worse script writing. I may hate the events of how EW played out but I won't fault it was very good about character actions making sense for them and dialogue that was in character and fun to read. I am pretty sure everyone changed personality in DT to bend to what the narrative needed of them. Alisaie and Alphinaud are the biggest offenders but it happen to almost everyone involved including the antagonists.
I also really want to hit on the pacing as I never want to see "Go talk to 3 NPC's to learn about the culture/ the objective" again. As I have been playing WoW I want to note a system they have had for expansions now that was used very well in their latest expansion. When you do a quest you may see a white speech bubble from nearby NPC's and clicking them gives you a "Stay a while and listen" option. Thanks to this a lot of supplementary lore is in those and not being filler quests for the main story which really aided the pacing of the narrative.
Anyway if you enjoyed it more power to ya, maybe it just really isn't my cup of tea but I do hope to see improvement in the future, it is a real odd day when I enjoyed a WoW main story more then FFXIV.
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