Point #1 is exactly what the strike is about, thank you for your support.
I, personally, am going for point #2 and my sub has already lapsed and will remain so until I see actual action taken to improve the gameplay loop of healers.
I was talking about the current expansion dungeons being farmed, I am not currently playing FF as my sub ended 4 days ago and I cancelled my Dawntrail preorder as well. Given historic designs, however, there will be pets, glam, TT cards and similar available to be farmed from the current round of leveling dungeons as well as the experts.
I am not talking about tanks soloing dungeons. I'm talking 3 DPS, 1 Tank groups being better than the standard light party in dungeons. As long as the tank is able to mitigate and self-sustain through the trash pulls, then 3 DPS will outperform on boss fights as there is often very little damage being received by the party.I never said the tanks could solo ALL dungeons. I have only seen them do it at levels where they first get their heal which is very low level for a paladin. I don't know about warrior. The higher the level the more the heal lags behind in it's ability because the boss can take them down before they can get their next heal off at higher levels.
The strike is what will see it be looked at, otherwise it would be another 6 more years of more disappointment as SE refuses to do anything about their conflicting design paradigms:It needs to be looked at. Doesn't warrant a full on strike.
The healer role design is based around simplistic damage and an intent that you should be healing the majority of the time.
The PvE fight design is based around easily avoided or predictable damage, meaning that there is almost never a need to use the majority of a healer's kit beyond your DPS filler button.
Both of those two are in conflict and need to be resolved.
Edit to add:
Enrage timers say what? Also - JoCat is not "a toxic player", and his crap guide advocates for doing damage as a healer. I could also point to many other guides to playing as a healer that point to doing damage is part of the expected gameplay loop: WeskAlber's 1-90 guides, to the same mentality stretching back to ARR. To claim it was "Only expected by toxic players" is just inaccurate.