Let me preface this by saying that I have been playing Ninja at a raiding level since Eden's Promise in Shadowbringers. Since I picked it up I have delved deeply into the theorycrafting side of the job, and am incredibly familiar with all aspects of the job.

The Ninja that has been shown off in the Dawntrail Media Tour videos, for me and the people I know, has been incredibly disappointing. While the masses can be seen reveling that the job hasn't changed, I am displeased for the same reason. When an expansion comes around it is typically a time when your beloved job finally gets a refresh, a new coat of paint, a new set of skills that you can look forward to using. For Ninja that isn't the case. The iteration of Ninja that has been shown to us is almost identical to it's current state, and arguably identical to the iteration of Ninja we had received post patch 5.1.

There are some changes that I agree with, such as the removal of Huton as a buff and turning it's effect into a passive trait. This makes Ninja at a low level far more enjoyable as you do not have to spend one of your shiny Mudra charges on Huton for upkeep from levels 45 to 54. Instead you can spend it on Raiton, which I feel most can agree is cooler and therefore more fun. Changing Trick Attack to be an AOE is also a great change, and is one of the few additions to Ninja being added that can potentially lead to some interesting optimization later on.