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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Update: I got ingame to check and the Starry Muse does not have a heal component, unless I really skipped through it.

    Still, we have Star Prism's aoe heal which is quite meaty!
    (0)

  2. #12
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    548
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    The circle with the grass in is for the picto who casts it and that picto alone. Any party buffs are tied to the skill itself and unrelated to the actual circle, as far as I know.
    As someone who plays pictomancer and plays with limited visuals, I support this suggestion. Once you have multiple pictos in a party (due to roulette or just because), it might get confusing whose circle belongs to whom after you had to step out for it for a second to dodge a mechanic. It's the same as with BLM's "wait, these are not my leylines!"
    (0)

  3. #13
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    i like that they're visible on limited because i'd like to avoid accidentally dropping an AoE on the Picto/Black Mage's circle of speed. if i do it, i want it to have been done with intention, to a friend.
    (2)

  4. #14
    Player
    luca20's Avatar
    Join Date
    Apr 2023
    Posts
    17
    Character
    Azem Bunny
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    I'm also against this suggestiong. The grass is a very important component to the PCTs burst and is important information you shouldn't be forced to turn on full animations to know. Like in Tender Valley's 3rd boss where the stacks usually come right at the 2 minute mark, so you can make sure to still stack with the picto while mot making the grass unusable, or as mentioned above, being aware of the grass to not drop a puddle or a TB in their direction. It will also become more important for savage content. My static was doing P4S for funsies and not delaying the 2 mins for pinax meant the grass would end wherever hephaistos was feeling like and there was a high chance I would end hanging around the melees and they would have to keep an eye on me. The grass presents as important information as a BLMs leylines and altought it would be nice to have an option to differentiate between your grass/leylines and others, I think outright removing them from limited is a bad idea.
    (0)

  5. #15
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Bringing this up to say thanks SE, since it looks like this is being addressed in 7.1.
    (0)

  6. #16
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    Removing the circle completely from own battle effect seems like an oversight, a bug, or a bad decision.

    https://forum.square-enix.com/ffxiv/...o-Show-Limited.
    (2)
    Last edited by Miemi; 11-12-2024 at 11:07 PM.

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