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  1. #81
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,285
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    DT MNK is good actually. I want more 'build your own combo' systems like PB/Blitzes. Give it an ability that temporarily unlocks Greased Lightning IV.
    (0)

  2. #82
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,343
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    DT MNK is good actually. I want more 'build your own combo' systems like PB/Blitzes. Give it an ability that temporarily unlocks Greased Lightning IV.
    Yeah I wish Monk was an actually freeform combo system - as if it ever were /sigh - and did just that. That'd make it unique at least.

    Say:

    * Remove the AoE, that's an oGCD now that flips all combo moves between their single and AoE versions.
    * 3 steps, as now.
    * Each step has four options:
    * Default (2,0s GCD, full movement, no secondary effects but it gathers stacks for some other effects)
    * Casted (3,5s casted, extremely strong, highest DPS, very immobile and slow and breaks rhythm since it doesn't align with the normal GCD)
    * Augmenting (buffs and debuffs, most scale based on the stacks from the default attacks so you need to get a certain amount in)
    * Supportive (group heals, self shields)
    (0)
    Last edited by Carighan; 10-27-2024 at 08:08 PM.

  3. #83
    Player
    Eremite's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    46
    Character
    Eremite Waste
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    If the ants around buttons distract you, disable them and behave as before. Do 1:1, 1:1, 1:2
    This doesn't actually work out in actual gameplay - the Opo-Opo stance tends to get out of sync with the Raptor stance after every other Perfect Balance window.

    It's weird stuff like this that makes it feel like it wasn't play tested more than a cursory "good enough". I'm curious if there's anyone on the team that does job actions that plays MNK.

    It does at least add a *little* bit of complexity if you want to play perfectly.

    I'm actually fine with MNK as it is, but would still love to see Riddle of Fire cooldown shortened to 55s to fix the 2m drift problem.

    Also a ranged attack - even if it's adding like a 15-20 yard range to Forbidden Chakra so I have something to do while I'm having to dip out for 5-10 seconds yet again because this tier hates melee.

    I suppose my 3rd ask would be letting Meditate grant a Lunar + Solar nadi when out of combat. The double lunar opening is f***ing cursed and it would be nice to be able to do a big burst on pull like literally every other job.
    (1)
    Last edited by Eremite; 10-27-2024 at 05:40 PM.

  4. #84
    Player
    Eremite's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    46
    Character
    Eremite Waste
    World
    Balmung
    Main Class
    Monk Lv 100
    No changes at all to MNK in 7.1 -_-

    We're the bottom of the barrel in terms of personal DPS (excluding phys ranged and the res-casters) but the other melee all get buffs.

    Truly the forgotten job.
    (2)

  5. #85
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’d have been happy with another stack of greased lightning. I don’t care how badly it affects the rotation/double weaving.
    (1)

  6. #86
    Player
    Arisme's Avatar
    Join Date
    Oct 2014
    Posts
    13
    Character
    Arianna Bellegarde
    World
    Gilgamesh
    Main Class
    Conjurer Lv 99
    how much want you bet that next expansion we are gonna have a phamton rush combo
    (0)

  7. #87
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mallleable View Post
    DT MNK is good actually. I want more 'build your own combo' systems like PB/Blitzes. Give it an ability that temporarily unlocks Greased Lightning IV.
    PB/Blitz is good, yes, but... what all can be leveraged from them, and their relative value, has already been reduced with DT relative to EW. I would honestly have to say DT Monk is a disappointment largely because of (what it did to) PB/Blitz.


    Quote Originally Posted by Carighan View Post
    * Each step has four options:
    * Default (2,0s GCD, full movement, no secondary effects but it gathers stacks for some other effects)
    * Casted (3,5s casted, extremely strong, highest DPS, very immobile and slow and breaks rhythm since it doesn't align with the normal GCD)
    * Augmenting (buffs and debuffs, most scale based on the stacks from the default attacks so you need to get a certain amount in)
    * Supportive (group heals, self shields)
    ??? Why would we want Monk to be more of a caster than BLM has ever been? Or an even more problematically extreme version of an Augmentation Evoker, for that matter?

    More importantly, though, this would be mostly incompatible with Perfect Balance, as you'd really have, in total, 12 ST (and, via toggle, 12 AoE) actions, up from 9, all to more than likely muddy or simplify rotation.

    Remove the AoE, that's an oGCD now that flips all combo moves between their single and AoE versions.
    This wastes the opportunity to offer some variance across 2|3|4 target situations. While it would reduce key-cost, I'd rather increase ST and AoE skills use cases each in the opposite situation.


    Quote Originally Posted by Eremite View Post
    This doesn't actually work out in actual gameplay - the Opo-Opo stance tends to get out of sync with the Raptor stance after every other Perfect Balance window.

    It's weird stuff like this that makes it feel like it wasn't play tested more than a cursory "good enough". I'm curious if there's anyone on the team that does job actions that plays MNK.
    Honestly, I prefer that such a desync exists and has to be played around. As you said, it adds a little bit of complexity, and I like that.

    Also a ranged attack - even if it's adding like a 15-20 yard range to Forbidden Chakra so I have something to do while I'm having to dip out for 5-10 seconds yet again because this tier hates melee.
    5-10 seconds forced melee downtime without also seeing forced downtime for everyone else? Starting from the GCD's having recovered from SSS? That seems unlikely.

    Personally, I don't see a need for a ranged attack so long as we're given more agency over our Chakra count. A ranged tool is, in essence, any that supplies us with potency even when outside of melee range. Meditate gives 80p/second, increasable by later raid buffs. Until the recent ranged skill buffs, that was the actually the best of the ranged tools, at a nominal 200p-per-2.5s and the most granularity. The others have only just caught up.

    For my part, I'd just like to see Meditate's GCD cost scale with GCD speed (thereby remaining half a GCD, rather than increasing its relative cost as one's global recast time decreases) and Meditate itself have a chance to crit for an extra Chakra.

    I suppose my 3rd ask would be letting Meditate grant a Lunar + Solar nadi when out of combat. The double lunar opening is f***ing cursed and it would be nice to be able to do a big burst on pull like literally every other job.
    Have to disagree. I like that at least a job or two can still actually have some delayed / not-automatically-and-instantly-synced burst.
    (3)

  8. #88
    Player
    AxHell's Avatar
    Join Date
    Aug 2015
    Posts
    302
    Character
    Axhell Anchorvi
    World
    Zodiark
    Main Class
    Machinist Lv 100
    I started Monk back in SB and loved it and enjoyed it in ShB. I didn't play it in EW but I thought I'd pick it up again this expansion and...

    This is the most boring thing I've ever played.
    (5)

  9. #89
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    128
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    Holy crap I just found out today that at level 92, you lose Elixir Field and it gets replaced with the inferior Elixir Burst. I thought I was hitting the combo correctly in recent days and wondered why I wasn't seeing the correct attack animation, I figured I must have fumbled the combo or something. Why take a great animation, that took time to make, then ruin it with a worse one (which is thus wasted time making that) at higher level. Just stop with all this.
    (2)

  10. #90
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,285
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Hot MNK take, but replace Six Sided Star with a ranged fireball/hadouken attack that has the same long recast, and chakra scaling mechanic as Six Sided Star's, but it's ranged, and replace the animation, and icon of Dragon Kick with Six Sided Star's animation, and icon.
    (0)

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