Quote Originally Posted by Carighan View Post
Yeah because Monk complexity was always a flat-out lie. It looks complicated until you actually play it. (...) Do 1:1, 1:1, 1:2 just as you remembered the ratios before so your eye didn't have to be glued to the buff.

Sorry, but I hate it when Monks pretend there was ever any depth to their combat system. This removal of smoke&mirrors is a really good change, as it exposes to everyone just how boring many jobs truly are once you remove the artificial complexity of the game not telling you how shallow it is.
Old MNK always looked more daunting than what it actually was, but it wasn't just a 1-1-2 machine. If it was, optimal drift would not exist.

After the positional changes, my remaining enjoyment of the job came from adapting on the fly to downtime/when being forced to disengage from the boss, and refreshing timers earlier/later to make my burst hit harder. You didn't need to do those things, you could certainly beat everything in the game by strictly following the 1-1-2 ratio, but it was really cool to be able to find ways to squeeze more damage out of the job. There was depth, even if easy to ignore or not even that deep to begin with.

Now, you press the glowy. If not glowy, make it glowy. That's it.