I have the solution. We remove some survivability from drk and allow mnk to use counter/perfect counter. Perfect counter can have the same rules as normal where you don’t take damage even if you miss, give back fists of earth as a stance, give back fists of wind as a speed boost because every monk likes going fast and just because ninjas are weeby shouldn’t mean they get to run faster and they cast magic anyway but monk’s arms are only 3 yalms long and give back fists of fire because sometimes there’ll be a magical tankbuster and it’d be better to let someone else deal with it. Mantra can have a party wide hp increase too, that’s probably fine for raidwides. This handily plays into the recent trend of bosses wandering back to the middle of the arena and spacing out as the monk can hit some positionals during these phases. Also put the positional requirements back on whichever ones had them removed, I keep forgetting to check which ones I don’t need to bother with anymore so have been doing them all anyway.

Dark knight can have riddle of wind if they want so they can get more tp to use guillotine more. It is a perfect solution that satisfies everyone.