I gave 2 reasons why I hate them.

1. They mess up the flow I enjoyed about EW Monk, I had it set up that the few oGCDs were on my mouse buttons and my key presses were just the combo skills. I would constantly be pressing them and unlike other melee jobs I wouldn't have to constantly jump around to weave or press a bunch of inputs. I found the flow of it very fun. Now wind and fire reply just come in as GCDs and mess with this slow state.

2. I don't like monk having ranged moves on monk, mostly related to fire reply. I liked that monk had no ranged actions it really made me want to learn what I could greed with and I actually tried to use six sided star sometimes to disengage while doing as much damage as I could. Now if I have fire reply and need to disengage I'll just use that, I know some people really want a ranged attack on monk for uptime while disengaged like other DPS. But I just think not having it was one of the last few things that made monk special, the job really did feel like a true melee and you had to do your best to get uptime. It was especially fun on unreals with the smaller hitboxes in EW.