Tepid take, but let's not replace what has historically been the most melee of melee's already sufficiently downtime-reducing melee skill with yet another ranged attack.Hot MNK take, but replace Six Sided Star with a ranged fireball/hadouken attack that has the same long recast, and chakra scaling mechanic as Six Sided Star's, but it's ranged, and replace the animation, and icon of Dragon Kick with Six Sided Star's animation, and icon.




eh. between fire's reply, enlightenment and... whatever elixir burst is supposed to be, i think i've already seen enough fireballs on monk already.
not like it matters though when the job's aesthetic has been shot dead then left in a shallow grave. what is it even supposed to be anymore? even the official mobile game that's being developed by a different group can make a more coherent visual identity for monk than SE can.


For me it's not even about the visual identity (that actually works really well IMOeh. between fire's reply, enlightenment and... whatever elixir burst is supposed to be, i think i've already seen enough fireballs on monk already.
not like it matters though when the job's aesthetic has been shot dead then left in a shallow grave. what is it even supposed to be anymore? even the official mobile game that's being developed by a different group can make a more coherent visual identity for monk than SE can.) but about the fact that someone having an epileptic seizure and throwing fists everywhere at 200 fists/minute is just not what a MONK is to me. It just doesn't project the fantasy that would evoke. It would have to be the opposite. A super-slow, super-thinky, super-preplanning fighting style with incredibly hard hits. 5.0s GCD but the abilities all deal their damage at the end of the GCD, and while those 5.0s run (castbar, you can move) you can press various other abilities that add stackable effects onto the damage instance soon happening.
Some wouldn't even deal damage, but apply special buff combinations at the end of the 5.0s to yourself based on the "secondary" effects you put into it, which then all gets used up in the next skill, that then took a total of 10s to produce but deals an equivalent amount of damage.
Okay that's a bit of a wild concept for a job, but the point is that a hyperactive flurry tornado isn't what a monk really ought to be, at least for me. That's a ninja, or a rogue, or a skirmisher, or other such job fantasies.



I would like hundred fists in a way that isn’t boring like riddle of wind. Maybe every attack under pb could grant +1 haste or something if it must bend to the silly biminutely windows.


Oh yeah that's how I'd imagine a burst window to look I suppose. By default one of the slowest-attacking jobs, and then every 2 minutes focuses for a while, and then goes wild with fast ceaseless attacks that get ever-faster as you land them.![]()
(1) different animations for 123 after using Perfect Balance
(2) faster skill speed for 123+ after using Perfect Balance
(3) something to press after using Six-sided Star
(4) a new action that grants nadi(s)
Last edited by Ayden; 12-16-2024 at 01:36 PM.
I'm not a fan of current monk but I've embraced that the job will just change to whatever they feel like everytime a new expac comes out.
All I ask is for them to return Anatman. It was my cool pose before battles start and people are watching cutscenes. It's critical to my monk play.

hard disagree with positionals on in melee job you want challenge keep it to the resource up keep only, give us greased lightning back and make monk faster
Returning Greased Lightning would only...
- allow us to briefly be slower than we are now at the start of each fight (as we're already at the speed of a GL4),
- tax each fight with an inferior opener, making Monk abnormally hard(er) to balance over short encounters than other jobs, and
- arbitrarily punish Monk in fights with cutscenes if Anatman were returned, or with any forced downtime of 15+ seconds if not.
It would introduce absolutely no challenge beyond remembering to hit Anatman a couple times per certain fights, let alone a challenge related to resource(s).
I've never been a huge fan of monk but I did enjoy hopping on it occasionally in EW, job felt pretty good casually imo. Now I can't stand playing it for even one duty. Feels bad![]()
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) but about the fact that someone having an epileptic seizure and throwing fists everywhere at 200 fists/minute is just not what a MONK is to me. It just doesn't project the fantasy that would evoke. It would have to be the opposite. A super-slow, super-thinky, super-preplanning fighting style with incredibly hard hits. 5.0s GCD but the abilities all deal their damage at the end of the GCD, and while those 5.0s run (castbar, you can move) you can press various other abilities that add stackable effects onto the damage instance soon happening. 




