Quote Originally Posted by TheRealQuah View Post
The dungeons already are easy mode. They can not get any more dumbed down without replacing the mobs with striking dummies.
It absolutely terrifies me that people genuinely want these dungeons to be ‘weaker’. As you say they the entire thing would literally just become a striking dummy at that point.

As someone who has practically never touched savage extremes or ultimates I still find it bizarre that people are classifying the new dungeons as ‘so hard it literally cannot be completed’. Like did you try turning off Netflix and paying attention first?

As a healer 90% of the time when I fail a mechanic I can literally just Lustrate myself back to full, the only exception is the occasional one-shot mechanic (which isn’t as frequent as you’d think). On Bard same but with Second Wind.

Honestly I can’t help but wonder how many people struggling with these dungeons get ‘literally not healing healers’ and that’s why they think it’s so difficult/overtuned. I really hate the “tHe oNlY hP tHaT maTteRs iS tHe fInaL dIgIt’. It’s bred a bunch of healers who’ve spent literal years developing bad habits and an inexplicable disdain for having to heal others. Like, of course you can just slap them with an oGCD and they should be ok. But if they’re new and have failed mechanics once or twice for before like for the love of god at least give them a shield or something; at least try and help them.