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  1. #21
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    What's a real issue is that the devs makes msq dungeons harder than they need to be considering the casual fanbase.

    I'm all for harder dungeons but having like 2 dungeons to rotation around in expert roulette is quite sad.

    They kept taking away "optional" dungeons with every expansion. Sure the quality of the dungeons have gone up but if players are gone a have to queue everyday for a dungeons, having more than 2 dungeons to rotate from at least adds some variety. The novelty of cool dungeon visuals wears thin if someone has to see it everyday.

    The difficulty of the dungeons is fine but they should really add back side dungeons that to offset "harder dungeons" instead of shoving them into msq dungeons.
    (0)

  2. #22
    Player
    Gilihere's Avatar
    Join Date
    Feb 2021
    Location
    ??
    Posts
    22
    Character
    Y'thub Rakka
    World
    Shiva
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Toutatis View Post
    The gap between story mode dungeons and Savage in EW was huge and there was very little for those who like a bit of challenge without investing too much time. Same with the gap between variant dungeons which were a snooze fest even in solo vs criterion.
    100% this and you don't need to go that far even the gap between trials and extremes were enourmous, lets not get started in variant dungeons those were a doozy.

    I find that the current dungeons and trials dificulty are acceptable and making it easier will only deepen the gap between casuals.
    (3)

  3. #23
    Player
    Gilihere's Avatar
    Join Date
    Feb 2021
    Location
    ??
    Posts
    22
    Character
    Y'thub Rakka
    World
    Shiva
    Main Class
    Rogue Lv 100
    Quote Originally Posted by elioaiko View Post
    What's a real issue is that the devs makes msq dungeons harder than they need to be considering the casual fanbase.
    They really don't, needing a little bit more attention does not equate to extra difficulty

    Quote Originally Posted by elioaiko View Post
    They kept taking away "optional" dungeons with every expansion. Sure the quality of the dungeons have gone up but if players are gone a have to queue everyday for a dungeons, having more than 2 dungeons to rotate from at least adds some variety. The novelty of cool dungeon visuals wears thin if someone has to see it everyday.

    The difficulty of the dungeons is fine but they should really add back side dungeons that to offset "harder dungeons" instead of shoving them into msq dungeons.
    That we can agree, having more variety of optional dungeons would be great.
    (3)

  4. #24
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Tender Valley is my favorite new dungeon so far in DT. I love everything about it. Though the last boss gives me a headache with that certain mechanic I’m sure most of you know what I’m talking about lol.
    (0)

  5. #25
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    355
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SweetPete View Post
    Tender Valley is my favorite new dungeon so far in DT. I love everything about it. Though the last boss gives me a headache with that certain mechanic I’m sure most of you know what I’m talking about lol.
    It's easier than the time it was in O3.
    (0)

  6. #26
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    765
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by ModestLP View Post
    so it is again a bad design choise for at least 2 dungeons. buggy and hit boxes are out of place. SE pls get tester back not your own team.
    Your refusal to learn cues other than the orange on the floor is not a design flaw with the dungeons, it is a skill issue.
    (12)

  7. #27
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by LibitIncarne View Post
    It's easier than the time it was in O3.
    Ohhhhh right lol.
    (0)

  8. #28
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SweetPete View Post
    Tender Valley is my favorite new dungeon so far in DT. I love everything about it. Though the last boss gives me a headache with that certain mechanic I’m sure most of you know what I’m talking about lol.
    If it's the one I think you mean, there's an easy trick. Look at the safespot corner, then trace the arrow path backwards from there.
    (1)

  9. #29
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ori View Post
    There are many people here in the forums bringing up how frustrating the content is.

    Difficulty is not some grand solid fact. It is different for everyone. As well what I find easy, players like you find hard. Difficulty is not so simple.
    But then dungeons should get nerfed, but not till new dungeons come along same way trials/savage get echo etc.
    (0)

  10. #30
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,397
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Im glad the patch msq dungeons weren't piss easy. The first boss is annoying in the Halloween one, yes, but it's moreso an annoyance then downright hard.
    I love that you actually have to think about what's going on in these fights (espically in Tender Valley).
    (2)

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