so it is again a bad design choise for at least 2 dungeons. buggy and hit boxes are out of place. SE pls get tester back not your own team.
so it is again a bad design choise for at least 2 dungeons. buggy and hit boxes are out of place. SE pls get tester back not your own team.
Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich mir noch nicht ganz sicher. Albert Einstein (1879-1955)
I dunno about bad design. But I do agree these dungeons need to be re-worked.
But I completely disagree that this is fun or appropriate for MSQ difficulty.
And for anyone who enjoyed them. And found them easy. Why not both. Why not an easy mode variant for players who want to enjoy the story and for players who learn content differently.
The dungeons already are easy mode. They can not get any more dumbed down without replacing the mobs with striking dummies.I dunno about bad design. But I do agree these dungeons need to be re-worked.
But I completely disagree that this is fun or appropriate for MSQ difficulty.
And for anyone who enjoyed them. And found them easy. Why not both. Why not an easy mode variant for players who want to enjoy the story and for players who learn content differently.
There are many people here in the forums bringing up how frustrating the content is.
Difficulty is not some grand solid fact. It is different for everyone. As well what I find easy, players like you find hard. Difficulty is not so simple.
Eh, Tender Valley is completely fine while most of Strayborough is fine save for the first boss which is more obnoxious than it is difficult.
Not everyone can clear an Ultimate Raid.
Since you have, go prog DSR instead of calling people braindead because they touch grass.
There aren't trust NPCs for the 2 optional dungeons in Shadowbringers, Endwalker, or Dawntrail.
Cenote and Strayborough have issues with the hitboxes of AoEs lagging behind their visual location.
Oh good, maybe "Expert" Roulette has some meaning now, if you sturuggle with these simple mechanics, maybe you are not en "Expert"
Also i give you a big hint, getting hit by One thing is fine, just position yourself in a way that you don't get hit by two things at the time, just face tank it if you can't do the mechanic.
It absolutely terrifies me that people genuinely want these dungeons to be ‘weaker’. As you say they the entire thing would literally just become a striking dummy at that point.
As someone who has practically never touched savage extremes or ultimates I still find it bizarre that people are classifying the new dungeons as ‘so hard it literally cannot be completed’. Like did you try turning off Netflix and paying attention first?
As a healer 90% of the time when I fail a mechanic I can literally just Lustrate myself back to full, the only exception is the occasional one-shot mechanic (which isn’t as frequent as you’d think). On Bard same but with Second Wind.
Honestly I can’t help but wonder how many people struggling with these dungeons get ‘literally not healing healers’ and that’s why they think it’s so difficult/overtuned. I really hate the “tHe oNlY hP tHaT maTteRs iS tHe fInaL dIgIt’. It’s bred a bunch of healers who’ve spent literal years developing bad habits and an inexplicable disdain for having to heal others. Like, of course you can just slap them with an oGCD and they should be ok. But if they’re new and have failed mechanics once or twice for before like for the love of god at least give them a shield or something; at least try and help them.
They are absolutely programmed to screw up now and then. I usually park myself over Alisaie and she will just keep casting in certain places instead of booking out of the dead zone
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