I want to be clear, 55s draw helps a lot on the job functioning at all, the additional lightspeed charge feels great, macro potency being fixed is good...

but the cards themselves just... feel really bad. Astrodyne meant that even in some of the most boring content, we had something to do, and there was some thought around holding it or not in world content... I know it's not really something to optimize for, but without more frequent cards, FATES and such feel even worse on Astro than they did before. Not that the cards aren't somewhat useful effects for something like Palace, but ... I dunno. There's something really clearly missing -- I don't feel too bad when I hold cards for making sure Div gets full buffs, because the others are pretty useless, but it means that the main mechanic of the job just isn't there for extended periods of time if pulls are taking too long..

Out of combat free draw, maybe? Maybe that's too powerful. Dying losing all your cards not happening? That'd be nice, they'd probably feel pretty good as more recovery tools like that. Maybe the 50-70 experience doesn't matter at all anymore but it really sucks getting only 50 and below duties in roulettes for no reason.