I don't feel like the new cards really hit the mark for me. I thought the idea was we'd be throwing cards around at different party members instead, maybe I'm doing it wrong, but I end up just aiming to get things lined up so I can throw Balance on a Melee and Spear on a Ranged in the divination window. Everything else just goes on the Tank.

For me, at least, I also keep fumbling things when I've got an Astral draw and I use divination. I'll get used to it in time, of course, but right now I keep going... balance, divination, "ooh I should draw to get spear in", umbral draw, "oh damn I forgot lord of crowns". So it feels like it'd flow nicer if we got Spear with Astral draw so we'd have our two damage buffs with Lord of Crowns, I can appreciate potentially the desire is to allow us to mess up and make us ensure we time our draws but I'm not sure that's really "skilled" play.

That would also kinda address a nitpicky disappointment I have, they haven't preserved some of the lore they expressed previously.
We've got the cards grouped into Astral and Umbral now, but they were already grouped into the Elemental Conquests and Submissions in Shadowbringers. (Minor arcana with Balance, Arrow, and Spear gave Lord of Crowns. Bole, Ewer, and Spire for Lady of Crowns).
Similarly, all the cards are now paired into I, II, and III but... they were already paired into Solar, Lunar, and Celestial.

Rearranging the cards to align with those bits of lore while keeping their current effects... would result in us having both damage buffs ready alongside Lord of Crowns and Arrow to hit someone harder with heals. Again it's a nitpick, but it does hit a little cause I'd find it easier to work with if the cards stuck with the existing lore so it's also a bit ironic I guess.