I love this forum, few weeks ago posts about how the astro rng feels awful, now they've fixed that and "this is the worst iteration of ast" lmaooo.

-2 charges of lightspeed(1 for burst, 1 for movement)
-More cards that do different things (anyone who has ran the dungeons or the extreme trials appreciated these cards with the amount of tank dmg that is going on)
-Highest rDPS by far among all healers
-Proactive healer, macrocosmos, star, neutral new 10% mit, etc.
-I would rather have a good AST than a good WHM, AST is been the best healer since SHB in good hands.(Literally solo healing all savages)

Now you give 2 buff cards at 2 instead of 3 at 2m window, not end of world.

Ast is by far the least played healer and they've fixed/are fixing all its issues to attract more players, yes the job will be a bit easier but it will feel less clunky.

Let's not forget how awful the seals and astrodyne felt, and an extremely busy burst window just for the sake of it and of course only 1 type of cards, damage.

However there are things to improve, not been able to double weave cards is a big yikes.