The best thing about previous AST incarnations was that the cards added something new to their kit; bringing back the "all cards do something different" mechanic with 7.0 is meaningless when 4 of the 6 cards are redundant to what AST already has. The redundancy also reduces utility; having all cards be damage bonuses previously was boring as all get out, but they always had SOME use because you could pop the extras on the tank or yourself and add on a bit of blue/green dps. Too often I find myself hanging on uselessly to 2 of the 3 cards until I'm forced to expend them because my next draw is up.

7.0 AST also doesn't solve how meh it feels to be forced to give a card to the "wrong" class. This is particularly egregious in dungeons, where ending up with 2 melee or 2 ranged dps means half the time you're forced to give them a card they can't get the most out of because Shuffle doesn't exist anymore. (Though if we have to stick with the "only one +dmg draw every 60s" situation, instead of Shuffle you may as well make the damage bonus on Balance/Spear the same for all classes to avoid this problem, since all other RNG has been removed anyway.)