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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,326
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The problem is that we're trying to find interesting effects on support cards but the battle system is too thin to offer actual options to feed the concept beyond damage. Healing and mitigation is already covered by AST's toolkit (like all healers). What's left? MP? Nobody cares about MP anymore. Mobility? Sure maybe, but again, very niche especially if it's not AoE.

    If they truly want to make AST unique and tied to cards, then a very wild option would be to tie up a lot of its current OGCD healing to actual cards:
    - Balance: Damage
    - Spire: Crit
    - Arrow: Removes cast times or cuts them by an amount (like old lightspeed), casters dps suddenly best friends
    - Bole? Unlocks Exaltation
    - Spire? Unlocks Celestial Intersection
    - Ewer? Unlocks Essential Dignity
    (Bole, Spire, Ewer just one button use to immediately trigger the effect, no need for cumbersome press card, unlock ability, repress for effect application)

    Reintroduce redraw with stacks to deal with rng. Keep or increase deck size to deal with rng and save cards you want. Start the battle with a semi randomized deck fill with cards.

    On minor arcana while we're being wild:
    - Lady: extends the card effect to AoE, smaller effects + small regen
    - Lord: doubles the card duration, bigger effects + aoe damage
    (3)
    Last edited by Valence; 07-03-2024 at 05:49 PM.

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    727
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Valence View Post
    The problem is that we're trying to find interesting effects on support cards but the battle system is too thin to offer actual options to feed the concept beyond damage. Healing and mitigation is already covered by AST's toolkit (like all healers). What's left? MP? Nobody cares about MP anymore. Mobility? Sure maybe, but again, very niche especially if it's not AoE.
    I think this is the problem. AST itself is fine, possibly the best it has ever been. But the game only cares about damage buffs because we have 180% of the healing and support we need for any given encounter and everything is so heavily scripted that after a couple of runs you memorize the steps and stop thinking about what to do.

    If we had more dynamic content with higher healing demands the current cards, or something similar, would shine. I don't want to revert to EW's system as I found nothing interesting about it. The same card over and over, but with a forced melee/ranged divide to prevent putting one card on the same player, though even that may have been unnecessary since cards don't stack.
    (0)

  3. #3
    Player
    Rysou's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Rysou Marigold
    World
    Jenova
    Main Class
    Astrologian Lv 100
    I ran my first alliance raid in DT. The tank in my party was never the main.
    I did not know what to do with my 4 "tank" cards so I just threw them on random party members. It's just meh in light party and 8-man. I prefer the dps buff cards.
    (2)