I would like the ‘defensive’/‘healing’ cards if they were actually good personally. I love the supporting the party in any way. But the effects on them currently are so uninspired and useless that even I can’t enjoy them lol.

Bole doesn’t really do anything because tanks have billions of mitigations already and Exaltation does the same thing but better.

Ewer is literally just Aspected Benefic wearing a wig, and is by far the least useful card of them all lol. The one thing Astrologian has on basically all its spells / skills (regen) and devs thought we needed a card for it? I still cannot find a reason to ever use it besides yeeting it at the tank and out of my sight lol.

Arrow just feels like a joke…who has ever needed a 10% healing bonus? Like ever? lol

Spire is just extremely weak lol. Feels like I can barely hit Intersection fact enough to get them both on tank to double up on shields lol.


My fanfic fixes:
Bole - 10% HP increase and restores the difference. Can’t be devalued by tank mitigations, strength scales with tank’s max HP, extra HP can save potentially save dps with vulns.
Ewer - MP Regen. Yes it’s problematic, gamebreaking, etc. But it would be useless in the current game design as MP management no longer exists. So I mean, why not lol? Can’t break the balance of something when it’s too simplistic to unbalance lol.
Arrow - Haste. But: It only works on healers! I mean, a mini-PoM effect perfectly fits the ‘healer support’ card but also gives them the opportunity to leverage it for faster dps or whatever.
Spire - Keep the shield strength but make it like Haima where it reapplies itself once or twice before dissipating. Or maybe something like, stores target HP when shield breaks. Idk just something more interesting than literal Intersection lol