it's actually ten potency higher now, so it's always a gain, even without buff window considerationsIdk what are they’re disagreeing to, to be fair.
As of today, Misery can be either neutral or a gain. For them to be a dps gain, the number of buffed Miseries has to outweight the loss Glares from casting Solace/Raptures outside raidbuff windows. Remember that Misery is the same as dumping 4 Glares IIIs in a single GCD. Should that Misery buffed, you’re essentially gaining 3 buffed Glare IIIs within the raidbuff windows. Otherwise, they’re a neutral.
As for MP economy, I think today’s WHM is about on par to SGEs, provided you remember to burn unneeded lilies for unneeded heal lol.
Uhh...? XD
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glare 330 x4 = misery 1320
Pom needs to give 3 blood lilys...whm opener sucks w/o misery u feel like missing something.
remove the need of using lilys to gain blood , u only gain lily while on combat , the whole system has been a pain since its inception
Last edited by Warlyx; 07-08-2024 at 02:26 AM.
The simplest jobs should be the weakest if you ask me
Define simplest, WHM has access to so little resources compared to the other healers it ends up being the hardest to clear fights on.
hoping for some love for whm before savage , its not like ppl arent recruiting heals lol , this is the 1 expansion i think ppl that used to main healer are isntead rerolling but still , whm needs something.
Why is PoM still two minutes anyway?
Warrior is the mindless monkey job of this game. Zero thoughts, just press and even it's 3-charge offensive cooldown is 60 seconds.
It's like no matter what healers are not allowed to have fun. This seems spiteful at this stage.
I agree that the same basic healing and dps tools are the same, though healers approach even the basic tools in different ways. but healer gameplay is centered around the job gauges and OGCD management. White mage is by far the simplest here. Even from learning a fight's perspective whm has one mitigation on 2m cd. far below everyone else, including it's counter-part Astrologian.
Saying that they're the same is a serious disservice. But you'd have to recognize that healer gameplay is designed around OGCD's and changes in mitigation which whitemage lacks compared to the other 3 healers. So anyone playing whitemage is going to think healers are worse off than they really are. But thats what happens when you pick the simplest healer.
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