The title is a summary of what I want to see happen. EW MNK was simultaneously one of the most forgiving jobs in the game, with the option to make decisions on the fly (and as importantly, not have making the wrong decision be super punishing), while also having a lot of little things to improve upon once you understood the fundamentals. It was a job I loved and loved improving at it, and hoped to raid with in Dawntrail.
DT MNK, meanwhile, is a changeling left by the devs after they kidnapped EW MNK. Your entire rotation is Simon Says with a cheat sheet that's up at all times and where making a mistake is far more punishing than the previous version. The fact that they didn't even mention the fact that this job was getting such a massive rework baffles the mind and makes me think that none of the job designers or play testers actually play this job beyond what's required to at work. Not only is the previous cadence from before gone, replaced by an altogether new one, there's only a clearly defined (and what's correct will always be highlighted, even under Perfect Balance and Formless Fist) right or wrong answer instead of a nuanced one.
Even the supposed reason for the rework, that being that it helps you recover quicker, is hogwash for anyone who actually started to learn the quirks of playing the job. On death, the only thing you really lost as MNK was your Nadis, and you'd just adjust your rotation and future Riddle of Fire windows. On res, you'd just Dragon Kick (or Form Shift first) and reapply Disciplined Fist and Demolish. Unfortunate, but still salvageable. Granted, dying during a burst window could sort of brick you if it's early into said window, but that's the case for literally every job in this game, not just MNK. As for downtime, Anatman may have been an emote with limited use cases, but Form Shift was basically free. Plus there were some semi-cursed techniques involving a 3-Blitz re-opener if the downtime went on for long enough due to the fact that your AoEs always generated Beast Chakra.
On the subject of Blitzes, the rework to MNK made it so leveling it is cursed, because there is zero reason to use any Blitz besides Elixir Field until you get Rising Phoenix at 86. Who on earth thought that an 800-potency hit on a skill that already had you alternating your strongest hits to use would be anything other than the best (and if you read tooltips and compared the damage you'd lose from doing a Solar, only) possibility, especially since this is a timer-free existence where you no longer need to worry about Demolish or Disciplined Fist dropping?If the fact that the designers didn't consider this job reworked was a suspicion that none of them play it, this might as well be confirmation. This takes a job that was functionally complete at 60 or 70 (depending on how strongly you feel about Riddle of Fire and Brotherhood in relation to making your rotation align) and makes it only feel correct at 86 or 90.

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