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  1. #1
    Player
    CyberNettrix's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Leox Re-l
    World
    Phoenix
    Main Class
    White Mage Lv 100

    Astrologian Needs Help...

    It saddens me to say that Dawntrail Astro is weird and very messy. I think it's a step in the right direction conceptually but it's so chaotic, even in casual content.

    Here are my thoughts on how to change it.

    Change all/most of the standard spells to be the cards, have no randomness and just have the spell names be the cards. An example would be, change "Aspected Benefic" to "Ewer" or something. This is so the job can have it's fortune teller identity but not be over complicated. I don't think the devs would do this but they have tried to cram two massive identities into one job, the Time Mage and the Fortune Teller. This change would focus the idea into just FT rather than TM.

    My second idea, one they would actually do. Very simply make the card draws every two minuets and buff the cards.

    Currently I imagine they were thinking you'd expend all your cards before the next draw, but there's a massive possibility you don't even need to use some or all of the support cards you get, which means you can end up wasting cards which feels stupid. If you just throw them out there even if not needed then you end up having to weave useless buffs in-between attacking. Which just feels insane. And if "Draw" gets out of time with the two mins (very easy to do) then getting DPS cards in the buff window can be out of the question. If it was every two mins rather than one this would get rid of a lot of stress and you'll have a lot more time to use all the support cards.
    (0)

  2. #2
    Player
    Avaelendil's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Avaelendil Telrunya
    World
    Goblin
    Main Class
    Conjurer Lv 61
    I would hate that even more. I loved playing my cards so often and weaving them between healing and DPS. With the way it is now it's already more boring, and what you're saying sounds utterly mind numbing. I also like the time aspect to the abilities. So satisfying when my star goes off exactly when I wanted it to.
    (8)

  3. #3
    Player
    CyberNettrix's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Leox Re-l
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I can totally see that, I'm just trying to shout out idea because atm it's unnecessarily chaotic. The best Astro has been was Shadowbringers, imo they could also just bring that back.
    (0)

  4. #4
    Player
    AngelicDeath's Avatar
    Join Date
    Feb 2017
    Location
    Shirogane
    Posts
    81
    Character
    Kuroshi Hotoke
    World
    Marilith
    Main Class
    Astrologian Lv 100
    I dislike the new Asto changes, I miss astrodyne if that makes me weird I enjoyed having that skill. I enjoyed giving DPS like 3 dps cards not just one single dps now a card cause the other two cards aren't dps cards of course... lol waste of time
    (3)

  5. #5
    Player
    Ioletia's Avatar
    Join Date
    May 2024
    Posts
    8
    Character
    Saturn Regalia
    World
    Ultros
    Main Class
    Astrologian Lv 90
    My honest opinion? Make all the cards the same and then change their effect based on the class that they land on. Make all the cards increase DPS by 3% in addition...
    • Melee DPS - Increase damage by an additional 3%.
    • Ranged DPS - Increase Crit/DH by 5%.
    • Caster DPS - Increase spell speed by 20%.
    • Tank - Counters enemies with 100 potency damage every time they suffer damage.
    • Healer - Reduce MP costs by 500.

    The reality is that most people found Astro unapproachable because of the memorization and moment to moment decisions the class required in between very quick weave windows. By homogenizing the cards, the player can make choices, but is no longer required to actually remember what the effects are thus making it easier to onboard people into the class (and maybe even enjoy it). It will still allow optimization (should I increase the BLMs cast rate? Or will the increase to the SAM's burst be the optimal play?) while still giving flexibility depending on the actual numbers.

    Either way- the current Astro needs a rework for their rework, because I don't see anyone actually enjoying it. (And, as a side note, them seem to be less desired compared to shield healers in the content I've played so far).
    (1)

  6. #6
    Player
    DeathNoodles's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    60
    Character
    Brynhildr Astra
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    I personally am much more satisfied w/ how this AST plays, it's more involved with weaving cards. I like how all the abilities w/ dps work together better. I think the damage cards should have some additional changes, maybe similar to Heavenswards for the Arrow - 6% ranged dps increase, reduced cast time.

    AST is still mostly going for regen healer, but this is why nocturnal sect should be used. The job's best asset right now seems to be single target buffs, I think they at least need some sort of Spread skill so you can dole out one card to all players if you choose, such as Bole, and then you can single target w/ your additional cards. This was sort of what we had in Heavensward as well if I recall, I'd like to see how they respond to feedback if they check these forums at all.
    (0)

  7. #7
    Player
    ArtemisSeraphin's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Artemis Seraphin
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ioletia View Post
    The reality is that most people found Astro unapproachable because of the memorization and moment to moment decisions the class required in between very quick weave windows.
    But that's exactly what some people loved about it. Not every class has to be for everyone. Some classes need to offer that kind of challenge to the players that want those challenges. I don't play melee because the challenge of hitting positionals seems unapproachable to me. The solution is not to take away positionals from all classes just so the job would appeal to me, specifically. My comfort in starting a job should not take away from the people who enjoy that job. If you have a dedicated base of players that love the job the way it is, build it based on making those players happy, rather than appealing to players who don't play that job. They aren't designing DPS around what would be appealing to tanks.
    (2)
    Healer's requests are not unreasonable. We are merely asking for what was taken from us to be returned. We've been waiting over 5 years for our jobs to regain the complexity & identity they once had. We're now being asked to wait over 2 more years. Healer jobs & their players are being ignored & neglected by the devs.
    "Play Ultimate" is not a viable solution: we want to enjoy the ENTIRE game, just like everyone else gets to! DPS can use their full kit in 100% of content. Why should healers be told they only get to use their full kit in five total fights? We just want the same consideration other roles get.