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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Suggestions for Astro Card System

    I think most of the people didn't like the new cards system

    Here is my suggestion:

    Add 1 2 3 combo that will trigger 4 that will switch each 123 to cards

    Card 1: increase single hit damage for party member
    Card 2: increase damage for each GCD for party member( jobs like black mage will benefit more)
    Card 3: increase damage for each GCD + OGCD for party member( better for jobs that cast alot of ogcds like gunbreaker)

    4 which is "play card" will have 60 sec cooldown and switch to damage AoE attack or AoE heal depend each time it been used.

    Let me know your opinion
    (0)

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,002
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    One thing that I think could be interesting is letting the Astro delayed when the card effect kicks in. Basically, you put cards on people "face down" and have a button that makes them go "face up" and activate all at the same time. It would lean into Astro's "predict what will happen in the fight" and time magic vibe, imo. Though it might be a pain to do on controller.
    (2)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    One thing that I think could be interesting is letting the Astro delayed when the card effect kicks in. Basically, you put cards on people "face down" and have a button that makes them go "face up" and activate all at the same time. It would lean into Astro's "predict what will happen in the fight" and time magic vibe, imo. Though it might be a pain to do on controller.
    What a great idea!!
    I also would think following:

    Each rotation will add 123 cards for 2 separate roles tank and dps

    So tanks like gunbreaker could take the one that increase damage per OGCD
    And tank like warrior could benefit with one that affect damage for GCD.

    And dps other wise
    That could open alot of possibilities for optimization and randomeness

    I don't think it is a pain it reminds me of mechanic in shadowbtinger raid that is a knight with a bird holding him up

    He cast a spell that will be trigger after 30 second and it was clear when it will be casted
    (0)