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  1. #11
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Besides the lower mana gain from Blood weapon stacks, people are also not taking into account that you'll get mana from your 123 less often. More of Drk's GCD's are going to Bloodspillers because Living shadow now costs no gauge, and Drk got a new GCD on top. I honestly don't think much thought was put into the Drk changes at all. The monotony of Drk's 123 spam post burst isn't being mixed up with plunges and blood weapons anymore. All it got was a forgettable GCD on a 2 minute cooldown that isn't even that high in potency. I suspect they might have a rework in the works (Again)
    The job looks veeeery barebones and incomplete compared to the other tanks. They didn't even bother to lower cooldowns to make it more active outside of the burst.
    (6)
    Last edited by GoatOfWar; 06-30-2024 at 02:57 PM.

  2. #12
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Guys why are you wasting your time with down-graded warrior job?
    Changes to this job isn't interesting not even before
    (3)

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Besides the lower mana gain from Blood weapon stacks, people are also not taking into account that you'll get mana from your 123 less often. More of Drk's GCD's are going to Bloodspillers because Living shadow now costs no gauge, and Drk got a new GCD on top. I honestly don't think much thought was put into the Drk changes at all. The monotony of Drk's 123 spam post burst isn't being mixed up with plunges and blood weapons anymore. All it got was a forgettable GCD on a 2 minute cooldown that isn't even that high in potency. I suspect they might have a rework in the works (Again)
    The job looks veeeery barebones and incomplete compared to the other tanks. They didn't even bother to lower cooldowns to make it more active outside of the burst.
    Eh, I did some napkin math around that and taking into account -40 Blood in 2min (Bloodweapon stacks 5 -> 3) and +50 from not having Living Shadow cost blood, leading to a net +10/2min, times five for 50 gauge you only actually gain one Bloodspiller in like 10min. The 5 Disesteem casts in 10min wont rock the boat to the same level either - that is about two combos of resources less, or -1200 MP in Disesteem + bonus Bloodspiller.

    The real impact will without a doubt remain the reduction in Bloodweapon stacks per minute, leading to a whopping -12000 MP over the course of 10min, discounting the 10min-timed cooldown window. Beyond that, yeah... the downtime for DRK has absolutely been hurting. Where other tanks have received tools that at least come from using their kit (Inner Release -> 3x Fell Cleave -> Primal Wrath; Blade of Valor -> Honor ogcd, Lionheart combo from Bloodfest), we have received a line gcd every 2min. And unlike Shadowbringer which is 1200 potency in two OGCD casts, Disesteem replaces a GCD cast and grants no resources - the actual gain is miniscule and the big value really just comes if you throw it into a huge buff window.

    We "REALLY" got the short end of the stick here.

    Quote Originally Posted by Tunda View Post
    Guys why are you wasting your time with down-graded warrior job?
    Changes to this job isn't interesting not even before
    Because we care and will continue giving feedback for the job we cared about. Call me Emet-Selch if you will, because I refuse to let go of what we once had.
    (5)

  4. #14
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Eh, I did some napkin math around that and taking into account -40 Blood in 2min (Bloodweapon stacks 5 -> 3) and +50 from not having Living Shadow cost blood, leading to a net +10/2min, times five for 50 gauge you only actually gain one Bloodspiller in like 10min. The 5 Disesteem casts in 10min wont rock the boat to the same level either - that is about two combos of resources less, or -1200 MP in Disesteem + bonus Bloodspiller.

    The real impact will without a doubt remain the reduction in Bloodweapon stacks per minute, leading to a whopping -12000 MP over the course of 10min, discounting the 10min-timed cooldown window. Beyond that, yeah... the downtime for DRK has absolutely been hurting. Where other tanks have received tools that at least come from using their kit (Inner Release -> 3x Fell Cleave -> Primal Wrath; Blade of Valor -> Honor ogcd, Lionheart combo from Bloodfest), we have received a line gcd every 2min. And unlike Shadowbringer which is 1200 potency in two OGCD casts, Disesteem replaces a GCD cast and grants no resources - the actual gain is miniscule and the big value really just comes if you throw it into a huge buff window.

    We "REALLY" got the short end of the stick here.



    Because we care and will continue giving feedback for the job we cared about. Call me Emet-Selch if you will, because I refuse to let go of what we once had.
    Ahh i didn't account for the blood gauge gain also being nerfed on blood weapon.
    But yeah, after all the changes in DT i don't think i'll be tanking this expansion. Drk got castrated, and lost waaaay more than it gained.
    It is the most incomplete job of them all at this point, and i seriously suspect they've got a rework planned.
    Because if not, well, the alternative means that they truly do not care *at all* about the job's design. So yeah, let's just hope these changes just serve to be a placeholder for what they got planned.
    (4)
    Last edited by GoatOfWar; 06-30-2024 at 04:36 PM.

  5. #15
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I would hope for a rework if the current direction of drk wasn’t so at odds with what people who play it like about the job. I mean look at the paladin rework.
    I don’t expect tbn to survive - even the fast paced burst has already been eroded. Also without dark arts and blood weapon, the spell blade/rune knight flavouring is very much reduced. I strongly disagree with the existence of esteem, but equally strongly suspect it will be the focal mechanic in a reworked drk. At the same time it has so clearly been neglected since 5.0 that it’s difficult to believe anyone on the design team cares for or enjoys it.
    (4)

  6. #16
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Eh, I did some napkin math around that and taking into account -40 Blood in 2min (Bloodweapon stacks 5 -> 3) and +50 from not having Living Shadow cost blood, leading to a net +10/2min, times five for 50 gauge you only actually gain one Bloodspiller in like 10min. The 5 Disesteem casts in 10min wont rock the boat to the same level either - that is about two combos of resources less, or -1200 MP in Disesteem + bonus Bloodspiller.

    The real impact will without a doubt remain the reduction in Bloodweapon stacks per minute, leading to a whopping -12000 MP over the course of 10min, discounting the 10min-timed cooldown window. Beyond that, yeah... the downtime for DRK has absolutely been hurting. Where other tanks have received tools that at least come from using their kit (Inner Release -> 3x Fell Cleave -> Primal Wrath; Blade of Valor -> Honor ogcd, Lionheart combo from Bloodfest), we have received a line gcd every 2min. And unlike Shadowbringer which is 1200 potency in two OGCD casts, Disesteem replaces a GCD cast and grants no resources - the actual gain is miniscule and the big value really just comes if you throw it into a huge buff window.

    We "REALLY" got the short end of the stick here.



    Because we care and will continue giving feedback for the job we cared about. Call me Emet-Selch if you will, because I refuse to let go of what we once had.
    Playing the class shows to developers that you are happy with it.. just stop play it they will see that it is a big deal
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tunda View Post
    Playing the class shows to developers that you are happy with it.. just stop play it they will see that it is a big deal
    ...and not playing it will make them think the job is too difficult and has to be neutered further. Healers, Summoner and Machinist are perfect testament to that. That would be a catch 22, wouldn't it?

    I will continue supporting Dark Knight as a job with feedback how I feel about it and continue playing it to express my desire for playing Dark Knight and not the next flavour of the expansion job. Feel free to do as you like, however.
    (3)

  8. #18
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    ...and not playing it will make them think the job is too difficult and has to be neutered further. Healers, Summoner and Machinist are perfect testament to that. That would be a catch 22, wouldn't it?

    I will continue supporting Dark Knight as a job with feedback how I feel about it and continue playing it to express my desire for playing Dark Knight and not the next flavour of the expansion job. Feel free to do as you like, however.
    Do what you enjoy that what it is matter
    (0)
    Last edited by Tunda; 06-30-2024 at 06:51 PM.

  9. #19
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Right now delirium is the most inferior among tank abilities. It don't give you a big damage like inner release. It don't give you 3 ogcds to weave like continuation. It don't give you mobility and reach like requiescat. It only give you bloodspillers and maybe one more eos and you want to reduce the weak weaponskill even further? Torcleaver while having a screen shaking effect,it lack a potency to make it a real finisher. Reduce the potency even more and it just going to be your normal filler combo. Quietus only deal 50 potency more than unleash I wonder is normal quietus going to be worth using over unleash+stalwart soul if it got potency reduced. But i suppose as long as there are more edge to spam and a once every 2 mins glorified dot to behold the shb enjoyer would be happy.
    (3)
    Last edited by The_User; 06-30-2024 at 10:05 PM.

  10. #20
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Quote Originally Posted by Tunda View Post
    Playing the class shows to developers that you are happy with it.. just stop play it they will see that it is a big deal
    We don't do the drk strike. We only know how to land syphon strike.
    (1)

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