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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,271
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100

    Dark Knight loosing 1200 MP from the Blood weapon nerf feels horrible.

    For those who dont know, during the merger of Delirium and Bloodweapon SE decided to chop off 2 stacks of Bloodweapon for the sake of having it line up with Delirium's 3, no adjustments were made to anything else to offset the lost MP, and I'm finding this has had a lot of effects on the job as a whole.

    Dark Knight's entire thing is spending MP in chunks of 3000, loosing 1200 mp and dropping the MP regen on this from 3600 to 2400 effects a lot of things, mostly for the worse.

    --I'm finding that TBN is significantly more punishing and harder to get up post burst window making DRK significantly more frail for much longer after a burst

    --TBN is designed to be spammed, its cooldown is 15s compared to the other 25s tools for a reason and utilizing it to its max is how DRK kept up in endwalker, this is harder to do now as with current numbers Using TBN more than 3 times during a 2m window is going to loose mp into a burst.

    --Between the loss of 2 plunges and this reduced MP, theres just less to do on the job between bursts

    This change doesn't even change the ammount of edges you need to bring into a burst window btw, so if the goal was lowering apm for the sake of it, it failed. it just gives you less to do outside of it and makes the job frailer post burst window, which isn't a great thing considering this is a tank.


    Potential solutions:
    -Return Bloodweapon to 5 stacks
    -Increase Bloodweapon regen to 1000 instead of 600
    (18)

  2. #2
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    It does feel awful, yeah. The result is just making everything outside of the 2minute burst even slower than it was before and it just doesn't feel good.

    Quote Originally Posted by Oizen View Post
    Potential solutions:
    -Return Bloodweapon to 5 stacks
    -Increase Bloodweapon regen to 1000 instead of 600
    Either one of those would work, or a wild card solution that occured to me after playing PCT and VPR - make Delirium 40 second CD...though admittedly that might necessitate potency reduction on bloodspiller/delirium combo as well.

    If they did return 5 stacks to Blood Weapon, Living Shadow might need its blood cost bad (not that that would be a bad thing), even if an extra bloodspiller over the course of 2 minutes wouldn't break anything. 1000MP per stack is probably the most expedient solution.
    (3)

  3. #3
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    You do realize that bw turn to delirium when the latter is unlock right?
    (0)

  4. #4
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    You do realize that bw turn to delirium when the latter is unlock right?
    The effect itself is still called Blood Weapon.
    (2)

  5. #5
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    And would you make bw 40s or have the recast lowered after it turn to delirium?
    (0)

  6. #6
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    And would you make bw 40s or have the recast lowered after it turn to delirium?
    Either could work, but preferably make it lower at Blood Weapon already because syncing down is boring enough already. But having it just happen at Delirium would be fine.
    (1)

  7. #7
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    And how many potency bloodspiller/quietus/scarlet combo need to be reduced?
    (0)

  8. #8
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    And how many potency bloodspiller/quietus/scarlet combo need to be reduced?
    I could try to napkin math it out to current tuning, but I'm not very good at math...I did anyway, and it's adding 50 blood cost back to Living Shadow, 50 potency from each bloodspiller/delirium combo hit, plus 10 potency from each 1-2-3 combo hit with a negligible amount left over...but it's probably wrong.
    I'm sure someone actually good at math, like the devs would be able to figure it out ^^;

    That said, I feel I should emphasize this is just a personal thought experiment and there is a distinct possibility I overlooked something and 1000 MP for each stack of Blood Weapon is the most expedient solution to make it feel okay-ish to play by 7.05, i.e. first savage tier.
    (1)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    And how many potency bloodspiller/quietus/scarlet combo need to be reduced?
    I believe the math guys from the developers can figure this out in which way they want to move it with potencies.

    I definitely agree though, the change in MP not being adjusted to accomodate the lowered Bloodweapon stacks (600 -> 1000) feels bad to play with. Not because of any power issues, but because it feels awful on a gamefeel level.
    (3)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,271
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Gonna be blunt here, I dont give a shit about damage potencies. Make them what they need to be to maintain balance, but I want the MP back.
    (6)

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