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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Tank Buster and Paladin Rework

    Hello FFXIV community,

    I have been enjoying dawntrail and thankfully not as a tank, tank issues are clear:
    • Identity
    • Simplicity
    • Homogenization

    I have been thinking of rework of an existing mechanic which is Tank Buster which i see it as an opportunity for tanks to dash crazy defense and damage.

    that's why I split tank busters into 3 types:
    • Normal Tank Buster (which already exist)
    • Physical Tank Buster (New)
    • Magical Tank Buster (New)

    And tanks have 3 mitigations to counter each one of them if tank choose wrong mitigation it will do full dmg and receive damage taken increase.

    Imagine it like rock paper scissors game if correct it will reward tank else it will do negative, additionally invulnerability will replaced with a new one.

    The problem in current tank design is that tanks are having the same passive which is tank mastery and I believe that is boring and holding back great design choices.

    that's why I have been thinking deeply on rework ideas that if may square enix see them and give them a chance.


    Paladin:
    A holy knight uses a sword, shield and holy magic enforces the trinity to have high defense, decent damage and magic spells.

    Passive and Playstyle:

    Paladin's Overview:
    Paladin will have three stances (passives) that he switches between them upon executing specific combo.
    Passive:

    Paladin will have 3 passives that can switch between them while preforming specific combo:
    • Shield Oath: Increase defense 20% and parry 20%.
    • Sword Oath: Increase defense 15% and damage 15%
    • Holy Oath: Increase defense 10%, damage 20% and health regen while in this stance.
    the active passive will be always Shield Oath passive.

    123 combo will be the same.
    Fast Blade > Riot Blade > Royal Authority

    (0)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Combos:

    basic 123 combo will open 2 possible combos:
    Shield Oath combo:
    While in this combo will enhance shield Oath defense will increase to 35%(instead of 20%) and parry 35%(instead of 20%).
    3 button damage dealing shields attacks start with Righteous Bash > Vindicator's Ripost > Shield of Halone.
    after that paladin can return to 123 combo
    Sword Oath combo:
    Switch passive state to Sword Oath state.
    3 button damage combo: Atonement > Supplication > Sepulchre.
    after that paladin can return to 123 combo
    after using shield oath and sword oath combo now paladin can cast Requiescat which will:
    • Change passive to Holy Oath.
    • Can Activate Holy Oath Combo which is Confiteor > Blade of Faith > Blade of Truth > Blade of Valor.
      Each will cost 2000 MP max of 8000 MP


    OGCD Skills:


    Requiescat: (30 second recast)
    Deal damage and grant access to use Confiteor combo.
    restore MP

    Goring Blade (10 second recast)
    Deal damage can only be casted while in Sword Oath State.
    restore MP
    Expiacion (20 second recast)
    Deal damage can only be casted while in Holy Oath State.
    restore MP
    Shield Bash (10 second recast)
    Deal damage can only be casted while in Shield Oath State.
    Circle of Scorn (60 second recast)
    Deal damage can only be casted in any state.


    AOE skills:

    1 2 3 combo: Total Eclipse > Prominence > Confiteor (15 second recast)


    Tank Buster Mitigations:


    Holy Sheltron (Normal Mitigation):

    If cast to self it will reduce damage taken by 10% and block 10%
    and will switch the current passive to Shield Oath.
    if cast to party it will reduce damage taken by 15% and block 15%

    MP cost 4000
    Hallowed Shield (Physical mitigation):
    If done correctly: block 100% from damage and next Requiescat will be improved by adding Blade of Honor as last combo.
    Else: it gives debuff damage taken increase by 10% and full damage received

    Devine Veil (Magical mitigation):
    If done correctly it will give party increase defense by 15% until they take next hit.
    Else: it gives debuff damage taken increase by 10% and full damage received


    Abilities removed:
    Bulwark, cover, clemency, Sentinel, Holy Spirit, Passage of Arms, Intervention.
    (0)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    If I'm picking between this and current PL, I'm picking current PLD any day of the week. This is so poorly thought out.

    First, the passive's on your Oaths, pointless. Sword Oath is only there on one combo, which you have to use. A whole 3 GCDs for that. Shield Oath isn't much better. First, why Parry over Block Rate, you know, the thing PLD is known to have. However, RNG mitigation is never considered as much as guaranteed mitigation, so you could (almost) act as if it wasn't there and nothing would change. Not to mention the extra defensives from using the shield combo is again just fluff that doesn't impact anything. It's 3 GCDs which might or might not line up with something. You don't even need to take into account tank busters as you have something for those.

    Now, speaking of tank busters, Divine Veil, same issue I have with every other magic mitigating TB you design. You have no idea if it will actually be useful.

    As for the Physical TB, again, inconsistent damage, and I hope BoH would come as an oGCD as opposed to a GCD, as the GCDs without that line up so nicely with 2 minutes, you would have thought it was planned to turn PLD into a 2 minute as opposed to a 1 minute.

    Holy Sheltron is where it gets stupid though. First, the MP cost. I'm assuming you have way more than enough MP generation to cover both the cost of the blade combo AND a Holy Sheltron if needed.....unless you need Holy Sheltron during the Requiescat phase, then you are screwed. Then there is the auto switching to Shield Oath, if you are in your Sword combo, you either lose damage because you have lost Sword Oath, you lose the combo as you lost Sword Oath or you get Sword Oath back on the next GCD anyway, making it a pointless thing to do.

    As you can probably guess, this is another poorly thought out idea I question as to whether you actually think of how these thing work in any sort of practical application. I haven't even mentioned you have no mitigation here for trash packs, unless you are keeping role actions? But why does DRK get an extra one over PLD? The AoE combo? Total Eclipse > Prominence for 15 seconds is a complete downgrade to what we have now.

    You are trying to fix things that noone wanted or asked to be fixed and completely gutting jobs in the process.
    (8)

  4. #4
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    It seems that you are getting emotional about someone who want to have creative job design..

    Have you heard of something called button switching? if passive changed button will switch? go play class other than paladin and you will understand what I mean

    If you still don't know parry exist currently in downtrail.. but you too focus on making a point of nothing that's sad to see as 90 levels are not enough for you to see this.

    Why does it need to be fit in 2 min cooldown? 2 min cooldown is boring any ways.


    You complain about numbers for the second time as I said before they can be adjusted but you are trying to make a point about nothing..

    It seems that you can't see how tanks are getting less and less each expansion can you explain why?
    Let me think deeply.. oh gameplay is the same for all tanks that why
    But you too obsessed about this job so you feel attacked when new ideas comes out.

    Anyway I cannot see your points are useful other than AoE attacks which is I agree with.
    (0)